94 lines
2.6 KiB
C#
94 lines
2.6 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public class TownStone : BaseSystemController
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{
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private Town m_Town;
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[Constructable]
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public TownStone()
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: this(null)
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{
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}
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[Constructable]
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public TownStone(Town town)
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: base(0xEDE)
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{
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this.Movable = false;
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this.Town = town;
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}
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public TownStone(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Town Town
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{
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get
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{
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return this.m_Town;
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}
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set
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{
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this.m_Town = value;
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this.AssignName(this.m_Town == null ? null : this.m_Town.Definition.TownStoneName);
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}
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}
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public override string DefaultName
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{
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get
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{
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return "faction town stone";
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_Town == null)
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return;
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Faction faction = Faction.Find(from);
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if (faction == null && from.AccessLevel < AccessLevel.GameMaster)
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return; // TODO: Message?
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if (this.m_Town.Owner == null || (from.AccessLevel < AccessLevel.GameMaster && faction != this.m_Town.Owner))
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from.SendLocalizedMessage(1010332); // Your faction does not control this town
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else if (!this.m_Town.Owner.IsCommander(from))
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from.SendLocalizedMessage(1005242); // Only faction Leaders can use townstones
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else if (FactionGump.Exists(from))
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from.SendLocalizedMessage(1042160); // You already have a faction menu open.
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else if (from is PlayerMobile)
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from.SendGump(new TownStoneGump((PlayerMobile)from, this.m_Town.Owner, this.m_Town));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Town.WriteReference(writer, this.m_Town);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.Town = Town.ReadReference(reader);
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break;
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}
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}
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}
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}
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} |