Files
abysmal-isle/Scripts/Services/Factions/Core/Town.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

611 lines
16 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Commands;
using Server.Targeting;
namespace Server.Factions
{
[CustomEnum(new string[] { "Britain", "Magincia", "Minoc", "Moonglow", "Skara Brae", "Trinsic", "Vesper", "Yew" })]
public abstract class Town : IComparable
{
public static readonly TimeSpan TaxChangePeriod = TimeSpan.FromHours(12.0);
public static readonly TimeSpan IncomePeriod = TimeSpan.FromDays(1.0);
public const int SilverCaptureBonus = 10000;
private TownDefinition m_Definition;
private TownState m_State;
private Timer m_IncomeTimer;
private List<VendorList> m_VendorLists;
private List<GuardList> m_GuardLists;
public Town()
{
this.m_State = new TownState(this);
this.ConstructVendorLists();
this.ConstructGuardLists();
this.StartIncomeTimer();
}
public static List<Town> Towns
{
get
{
return Reflector.Towns;
}
}
public TownDefinition Definition
{
get
{
return this.m_Definition;
}
set
{
this.m_Definition = value;
}
}
public TownState State
{
get
{
return this.m_State;
}
set
{
this.m_State = value;
this.ConstructGuardLists();
}
}
public int Silver
{
get
{
return this.m_State.Silver;
}
set
{
this.m_State.Silver = value;
}
}
public Faction Owner
{
get
{
return this.m_State.Owner;
}
set
{
this.Capture(value);
}
}
public Mobile Sheriff
{
get
{
return this.m_State.Sheriff;
}
set
{
this.m_State.Sheriff = value;
}
}
public Mobile Finance
{
get
{
return this.m_State.Finance;
}
set
{
this.m_State.Finance = value;
}
}
public int Tax
{
get
{
return this.m_State.Tax;
}
set
{
this.m_State.Tax = value;
}
}
public DateTime LastTaxChange
{
get
{
return this.m_State.LastTaxChange;
}
set
{
this.m_State.LastTaxChange = value;
}
}
public bool TaxChangeReady
{
get
{
return (this.m_State.LastTaxChange + TaxChangePeriod) < DateTime.UtcNow;
}
}
public int FinanceUpkeep
{
get
{
List<VendorList> vendorLists = this.VendorLists;
int upkeep = 0;
for (int i = 0; i < vendorLists.Count; ++i)
upkeep += vendorLists[i].Vendors.Count * vendorLists[i].Definition.Upkeep;
return upkeep;
}
}
public int SheriffUpkeep
{
get
{
List<GuardList> guardLists = this.GuardLists;
int upkeep = 0;
for (int i = 0; i < guardLists.Count; ++i)
upkeep += guardLists[i].Guards.Count * guardLists[i].Definition.Upkeep;
return upkeep;
}
}
public int DailyIncome
{
get
{
return (10000 * (100 + this.m_State.Tax)) / 100;
}
}
public int NetCashFlow
{
get
{
return this.DailyIncome - this.FinanceUpkeep - this.SheriffUpkeep;
}
}
public TownMonolith Monolith
{
get
{
List<BaseMonolith> monoliths = BaseMonolith.Monoliths;
foreach (BaseMonolith monolith in monoliths)
{
if (monolith is TownMonolith)
{
TownMonolith townMonolith = (TownMonolith)monolith;
if (townMonolith.Town == this)
return townMonolith;
}
}
return null;
}
}
public DateTime LastIncome
{
get
{
return this.m_State.LastIncome;
}
set
{
this.m_State.LastIncome = value;
}
}
public List<VendorList> VendorLists
{
get
{
return this.m_VendorLists;
}
set
{
this.m_VendorLists = value;
}
}
public List<GuardList> GuardLists
{
get
{
return this.m_GuardLists;
}
set
{
this.m_GuardLists = value;
}
}
public static Town FromRegion(Region reg)
{
if (reg.Map != Faction.Facet)
return null;
List<Town> towns = Towns;
for (int i = 0; i < towns.Count; ++i)
{
Town town = towns[i];
if (reg.IsPartOf(town.Definition.Region))
return town;
}
return null;
}
public static void Initialize()
{
List<Town> towns = Towns;
for (int i = 0; i < towns.Count; ++i)
{
towns[i].Sheriff = towns[i].Sheriff;
towns[i].Finance = towns[i].Finance;
}
CommandSystem.Register("GrantTownSilver", AccessLevel.Administrator, new CommandEventHandler(GrantTownSilver_OnCommand));
}
public static void WriteReference(GenericWriter writer, Town town)
{
int idx = Towns.IndexOf(town);
writer.WriteEncodedInt((int)(idx + 1));
}
public static Town ReadReference(GenericReader reader)
{
int idx = reader.ReadEncodedInt() - 1;
if (idx >= 0 && idx < Towns.Count)
return Towns[idx];
return null;
}
public static Town Parse(string name)
{
List<Town> towns = Towns;
for (int i = 0; i < towns.Count; ++i)
{
Town town = towns[i];
if (Insensitive.Equals(town.Definition.FriendlyName, name))
return town;
}
return null;
}
public static void GrantTownSilver_OnCommand(CommandEventArgs e)
{
Town town = FromRegion(e.Mobile.Region);
if (town == null)
e.Mobile.SendMessage("You are not in a faction town.");
else if (e.Length == 0)
e.Mobile.SendMessage("Format: GrantTownSilver <amount>");
else
{
town.Silver += e.GetInt32(0);
e.Mobile.SendMessage("You have granted {0:N0} silver to the town. It now has {1:N0} silver.", e.GetInt32(0), town.Silver);
}
}
public void BeginOrderFiring(Mobile from)
{
bool isFinance = this.IsFinance(from);
bool isSheriff = this.IsSheriff(from);
string type = null;
// NOTE: Messages not OSI-accurate, intentional
if (isFinance && isSheriff) // GM only
type = "vendor or guard";
else if (isFinance)
type = "vendor";
else if (isSheriff)
type = "guard";
from.SendMessage("Target the {0} you wish to dismiss.", type);
from.BeginTarget(12, false, TargetFlags.None, new TargetCallback(EndOrderFiring));
}
public void EndOrderFiring(Mobile from, object obj)
{
bool isFinance = this.IsFinance(from);
bool isSheriff = this.IsSheriff(from);
string type = null;
if (isFinance && isSheriff) // GM only
type = "vendor or guard";
else if (isFinance)
type = "vendor";
else if (isSheriff)
type = "guard";
if (obj is BaseFactionVendor)
{
BaseFactionVendor vendor = (BaseFactionVendor)obj;
if (vendor.Town == this && isFinance)
vendor.Delete();
}
else if (obj is BaseFactionGuard)
{
BaseFactionGuard guard = (BaseFactionGuard)obj;
if (guard.Town == this && isSheriff)
guard.Delete();
}
else
{
from.SendMessage("That is not a {0}!", type);
}
}
public void StartIncomeTimer()
{
if (this.m_IncomeTimer != null)
this.m_IncomeTimer.Stop();
this.m_IncomeTimer = Timer.DelayCall(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0), new TimerCallback(CheckIncome));
}
public void StopIncomeTimer()
{
if (this.m_IncomeTimer != null)
this.m_IncomeTimer.Stop();
this.m_IncomeTimer = null;
}
public void CheckIncome()
{
if ((this.LastIncome + IncomePeriod) > DateTime.UtcNow || this.Owner == null)
return;
this.ProcessIncome();
}
public void ProcessIncome()
{
this.LastIncome = DateTime.UtcNow;
int flow = this.NetCashFlow;
if ((this.Silver + flow) < 0)
{
ArrayList toDelete = this.BuildFinanceList();
while ((this.Silver + flow) < 0 && toDelete.Count > 0)
{
int index = Utility.Random(toDelete.Count);
Mobile mob = (Mobile)toDelete[index];
mob.Delete();
toDelete.RemoveAt(index);
flow = this.NetCashFlow;
}
}
this.Silver += flow;
}
public ArrayList BuildFinanceList()
{
ArrayList list = new ArrayList();
List<VendorList> vendorLists = this.VendorLists;
for (int i = 0; i < vendorLists.Count; ++i)
list.AddRange(vendorLists[i].Vendors);
List<GuardList> guardLists = this.GuardLists;
for (int i = 0; i < guardLists.Count; ++i)
list.AddRange(guardLists[i].Guards);
return list;
}
public void ConstructGuardLists()
{
GuardDefinition[] defs = (this.Owner == null ? new GuardDefinition[0] : this.Owner.Definition.Guards);
this.m_GuardLists = new List<GuardList>();
for (int i = 0; i < defs.Length; ++i)
this.m_GuardLists.Add(new GuardList(defs[i]));
}
public GuardList FindGuardList(Type type)
{
List<GuardList> guardLists = this.GuardLists;
for (int i = 0; i < guardLists.Count; ++i)
{
GuardList guardList = guardLists[i];
if (guardList.Definition.Type == type)
return guardList;
}
return null;
}
public void ConstructVendorLists()
{
VendorDefinition[] defs = VendorDefinition.Definitions;
this.m_VendorLists = new List<VendorList>();
for (int i = 0; i < defs.Length; ++i)
this.m_VendorLists.Add(new VendorList(defs[i]));
}
public VendorList FindVendorList(Type type)
{
List<VendorList> vendorLists = this.VendorLists;
for (int i = 0; i < vendorLists.Count; ++i)
{
VendorList vendorList = vendorLists[i];
if (vendorList.Definition.Type == type)
return vendorList;
}
return null;
}
public bool RegisterGuard(BaseFactionGuard guard)
{
if (guard == null)
return false;
GuardList guardList = this.FindGuardList(guard.GetType());
if (guardList == null)
return false;
guardList.Guards.Add(guard);
return true;
}
public bool UnregisterGuard(BaseFactionGuard guard)
{
if (guard == null)
return false;
GuardList guardList = this.FindGuardList(guard.GetType());
if (guardList == null)
return false;
if (!guardList.Guards.Contains(guard))
return false;
guardList.Guards.Remove(guard);
return true;
}
public bool RegisterVendor(BaseFactionVendor vendor)
{
if (vendor == null)
return false;
VendorList vendorList = this.FindVendorList(vendor.GetType());
if (vendorList == null)
return false;
vendorList.Vendors.Add(vendor);
return true;
}
public bool UnregisterVendor(BaseFactionVendor vendor)
{
if (vendor == null)
return false;
VendorList vendorList = this.FindVendorList(vendor.GetType());
if (vendorList == null)
return false;
if (!vendorList.Vendors.Contains(vendor))
return false;
vendorList.Vendors.Remove(vendor);
return true;
}
public bool IsSheriff(Mobile mob)
{
if (mob == null || mob.Deleted)
return false;
return (mob.AccessLevel >= AccessLevel.GameMaster || mob == this.Sheriff);
}
public bool IsFinance(Mobile mob)
{
if (mob == null || mob.Deleted)
return false;
return (mob.AccessLevel >= AccessLevel.GameMaster || mob == this.Finance);
}
public void Capture(Faction f)
{
if (this.m_State.Owner == f)
return;
if (this.m_State.Owner == null) // going from unowned to owned
{
this.LastIncome = DateTime.UtcNow;
f.Silver += SilverCaptureBonus;
}
else if (f == null) // going from owned to unowned
{
this.LastIncome = DateTime.MinValue;
}
else // otherwise changing hands, income timer doesn't change
{
f.Silver += SilverCaptureBonus;
}
this.m_State.Owner = f;
this.Sheriff = null;
this.Finance = null;
TownMonolith monolith = this.Monolith;
if (monolith != null)
monolith.Faction = f;
List<VendorList> vendorLists = this.VendorLists;
for (int i = 0; i < vendorLists.Count; ++i)
{
VendorList vendorList = vendorLists[i];
List<BaseFactionVendor> vendors = vendorList.Vendors;
for (int j = vendors.Count - 1; j >= 0; --j)
vendors[j].Delete();
}
List<GuardList> guardLists = this.GuardLists;
for (int i = 0; i < guardLists.Count; ++i)
{
GuardList guardList = guardLists[i];
List<BaseFactionGuard> guards = guardList.Guards;
for (int j = guards.Count - 1; j >= 0; --j)
guards[j].Delete();
}
this.ConstructGuardLists();
}
public int CompareTo(object obj)
{
return this.m_Definition.Sort - ((Town)obj).m_Definition.Sort;
}
public override string ToString()
{
return this.m_Definition.FriendlyName;
}
}
}