86 lines
2.0 KiB
C#
86 lines
2.0 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a ship rat corpse")]
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public class ShipRat : BaseCreature
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{
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[Constructable]
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public ShipRat()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "Ship Rat";
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this.Body = 0xD7;
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this.BaseSoundID = 0x188;
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this.SetStr(32, 74);
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this.SetDex(46, 65);
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this.SetInt(16, 30);
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this.SetHits(26, 39);
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this.SetMana(0);
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this.SetDamage(4, 8);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 15, 20);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Poison, 25, 35);
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this.SetSkill(SkillName.MagicResist, 25.1, 30.0);
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this.SetSkill(SkillName.Tactics, 29.3, 44.0);
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this.SetSkill(SkillName.Wrestling, 29.3, 44.0);
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this.Fame = 300;
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this.Karma = -300;
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this.VirtualArmor = 18;
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}
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public ShipRat(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 6;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies | FoodType.Eggs;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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