243 lines
7.0 KiB
C#
243 lines
7.0 KiB
C#
using System;
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using Server.Items;
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using System.Collections.Generic;
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using Server.Engines.Quests;
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using System.Linq;
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namespace Server.Mobiles
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{
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[CorpseName("a mercutio corpse")]
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public class MercutioTheUnsavory : BaseCreature
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{
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public static List<MercutioTheUnsavory> Instances { get; set; }
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[Constructable]
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public MercutioTheUnsavory()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0x190;
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Hue = Utility.RandomSkinHue();
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Name = "Mercutio";
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Title = "The Unsavory";
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Female = false;
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SetStr(1000, 1300);
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SetDex(101, 125);
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SetInt(61, 75);
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SetDamage(11, 24);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 10, 15);
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SetResistance(ResistanceType.Fire, 10, 15);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetSkill(SkillName.Fencing, 106.0, 117.5);
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SetSkill(SkillName.Macing, 105.0, 117.5);
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SetSkill(SkillName.MagicResist, 50.0, 90.5);
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SetSkill(SkillName.Swords, 105.0, 117.5);
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SetSkill(SkillName.Parry, 105.0, 117.5);
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SetSkill(SkillName.Tactics, 105.0, 117.5);
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SetSkill(SkillName.Wrestling, 55.0, 87.5);
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Fame = 3000;
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Karma = -3000;
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if (Instances == null)
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Instances = new List<MercutioTheUnsavory>();
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Instances.Add(this);
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AddImmovableItem(new Cutlass());
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AddImmovableItem(new ChainChest());
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AddImmovableItem(Loot.RandomShield());
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AddImmovableItem(new ShortPants(Utility.RandomNeutralHue()));
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AddImmovableItem(new Boots(Utility.RandomNeutralHue()));
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Utility.AssignRandomHair(this);
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Timer SelfDeleteTimer = new InternalSelfDeleteTimer(this);
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SelfDeleteTimer.Start();
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}
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private void AddImmovableItem(Item item)
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{
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item.LootType = LootType.Blessed;
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AddItem(item);
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}
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public override bool ClickTitle { get { return false; } }
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public override bool AlwaysMurderer { get { return true; } }
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public override void OnDeath(Container c)
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{
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List<DamageStore> rights = GetLootingRights();
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foreach (Mobile m in rights.Select(x => x.m_Mobile).Distinct())
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{
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if (m is PlayerMobile)
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{
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PlayerMobile pm = m as PlayerMobile;
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if (pm.ExploringTheDeepQuest == ExploringTheDeepQuestChain.CollectTheComponent)
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{
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Item item = new MercutiosCutlass();
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if (m.Backpack == null || !m.Backpack.TryDropItem(m, item, false))
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{
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m.BankBox.DropItem(item);
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}
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m.SendLocalizedMessage(1154489); // You received a Quest Item!
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}
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}
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}
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if (Instances != null && Instances.Contains(this))
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Instances.Remove(this);
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base.OnDeath(c);
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}
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public static MercutioTheUnsavory Spawn(Point3D platLoc, Map platMap)
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{
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if (Instances != null && Instances.Count > 0)
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return null;
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MercutioTheUnsavory creature = new MercutioTheUnsavory();
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creature.Home = platLoc;
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creature.RangeHome = 4;
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creature.MoveToWorld(platLoc, platMap);
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return creature;
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}
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public MercutioTheUnsavory(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public class InternalSelfDeleteTimer : Timer
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{
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private MercutioTheUnsavory Mare;
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public InternalSelfDeleteTimer(Mobile p) : base(TimeSpan.FromMinutes(60))
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{
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Priority = TimerPriority.FiveSeconds;
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Mare = ((MercutioTheUnsavory)p);
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}
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protected override void OnTick()
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{
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if (Mare.Map != Map.Internal)
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{
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Mare.Delete();
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Stop();
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}
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}
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}
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public override void OnAfterDelete()
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{
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Instances.Remove(this);
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base.OnAfterDelete();
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (0.1 >= Utility.RandomDouble())
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SpawnBrigand(attacker);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (0.1 >= Utility.RandomDouble())
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SpawnBrigand(defender);
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}
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#region Helpers
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public void SpawnBrigand(Mobile target)
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{
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Map map = Map;
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if (map == null)
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return;
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int brigands = 0;
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IPooledEnumerable eable = GetMobilesInRange(10);
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foreach (Mobile m in eable)
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{
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if (m is Brigand)
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++brigands;
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}
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eable.Free();
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if (brigands < 16)
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{
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PlaySound(0x3D);
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int newBrigands = Utility.RandomMinMax(3, 6);
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for (int i = 0; i < newBrigands; ++i)
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{
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BaseCreature brigand = new Brigand();
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brigand.Team = Team;
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bool validLocation = false;
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Point3D loc = Location;
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for (int j = 0; !validLocation && j < 10; ++j)
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{
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int x = X + Utility.Random(3) - 1;
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int y = Y + Utility.Random(3) - 1;
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int z = map.GetAverageZ(x, y);
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if (validLocation = map.CanFit(x, y, Z, 16, false, false))
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loc = new Point3D(x, y, Z);
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else if (validLocation = map.CanFit(x, y, z, 16, false, false))
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loc = new Point3D(x, y, z);
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}
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brigand.MoveToWorld(loc, map);
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brigand.Combatant = target;
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}
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}
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}
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#endregion
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Instances = new List<MercutioTheUnsavory>();
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Instances.Add(this);
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Timer SelfDeleteTimer = new InternalSelfDeleteTimer(this);
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SelfDeleteTimer.Start();
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}
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}
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}
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