48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using Server.Network;
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namespace Server.Items
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{
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public class AquaPendant : GoldNecklace
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{
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public override int LabelNumber { get { return 1154246; } } // Aqua Pendant
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[Constructable]
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public AquaPendant()
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{
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this.Hue = 1916;
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this.LootType = LootType.Blessed;
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}
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public override void OnDoubleClick(Mobile from)
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{
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base.OnDoubleClick(from);
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from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154247); // *As you hold the pendant in your hands you suddenly feel as though you no longer need to breathe. The pendant pulses with magical energy!*
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1072351); // Quest Item
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}
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public AquaPendant(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |