82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
using System;
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using Server;
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namespace Server.Mobiles
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{
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[CorpseName("a najasaurus corpse")]
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public class Najasaurus : BaseCreature
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{
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public override bool AttacksFocus { get { return !Controlled; } }
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[Constructable]
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public Najasaurus()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, .2, .4)
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{
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Name = "a najasaurus";
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Body = 1289;
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BaseSoundID = 219;
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SetStr(162, 346);
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SetDex(151, 218);
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SetInt(21, 40);
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SetDamage(13, 24);
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SetHits(737, 854);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Poison, 50);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 45, 55);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 35, 45);
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SetSkill(SkillName.MagicResist, 150.0, 190.0);
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SetSkill(SkillName.Tactics, 80.0, 95.0);
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SetSkill(SkillName.Wrestling, 80.0, 100.0);
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SetSkill(SkillName.Poisoning, 90.0, 100.0);
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SetSkill(SkillName.DetectHidden, 45.0, 55.0);
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Fame = 17000;
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Karma = -17000;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 102.0;
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}
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public override Poison HitPoison { get { return Poison.Lethal; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override int TreasureMapLevel { get { return 2; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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}
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public Najasaurus(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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SetMagicalAbility(MagicalAbility.Poisoning);
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}
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}
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}
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}
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