73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a desert scorpion corpse")]
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public class DesertScorpion : BaseCreature
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{
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[Constructable]
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public DesertScorpion()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, .2, .4)
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{
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Name = "a desert scorpion";
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Body = 0x2CD;
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BaseSoundID = 397;
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SetStr(600, 700);
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SetDex(120, 128);
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SetInt(150, 200);
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SetDamage(15, 25);
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SetHits(350, 400);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Physical, 40);
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SetSkill(SkillName.MagicResist, 60, 70);
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SetSkill(SkillName.Tactics, 80, 90);
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SetSkill(SkillName.Wrestling, 50, 60);
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SetSkill(SkillName.Poisoning, 110, 120);
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Fame = 8100;
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Karma = -8100;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 1);
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}
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public override Poison HitPoison { get { return Poison.Lethal; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override int Meat { get { return 3; } }
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public override int TreasureMapLevel { get { return 1; } }
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public DesertScorpion(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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