129 lines
3.8 KiB
C#
129 lines
3.8 KiB
C#
using Server;
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using System;
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using Server.Items;
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using Server.Multis;
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using System.Collections.Generic;
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using Server.Engines.Quests;
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namespace Server.Mobiles
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{
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public class MerchantCrew : BaseCreature
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{
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public override bool InitialInnocent { get { return true; } }
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public override WeaponAbility GetWeaponAbility()
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{
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Item weapon = FindItemOnLayer(Layer.TwoHanded);
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if (weapon == null)
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return null;
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if (weapon is BaseWeapon)
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{
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if (Utility.RandomBool())
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return ((BaseWeapon)weapon).PrimaryAbility;
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else
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return ((BaseWeapon)weapon).SecondaryAbility;
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}
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return null;
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}
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[Constructable]
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public MerchantCrew()
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: base(AIType.AI_Paladin, FightMode.Aggressor, 10, 1, .2, .4)
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{
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Title = "the merchant";
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Hue = Race.RandomSkinHue();
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if (this.Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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AddItem(new Skirt(Utility.RandomNeutralHue()));
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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AddItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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bool magery = 0.33 > Utility.RandomDouble();
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SetStr(100, 125);
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SetDex(125, 150);
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SetInt(250, 400);
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SetHits(250, 400);
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SetDamage(15, 25);
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if (magery)
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{
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ChangeAIType(AIType.AI_Mage);
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SetSkill(SkillName.Magery, 100.0, 120.0);
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SetSkill(SkillName.EvalInt, 100.0, 120.0);
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SetSkill(SkillName.Meditation, 100.0, 120.0);
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SetSkill(SkillName.MagicResist, 100.0, 120.0);
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}
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SetSkill(SkillName.Archery, 100.0, 120.0);
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SetSkill(SkillName.Chivalry, 100.0, 120.0);
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SetSkill(SkillName.Focus, 100.0, 120.0);
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SetSkill(SkillName.Tactics, 100.0, 120.0);
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SetSkill(SkillName.Wrestling, 100.0, 120.0);
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SetSkill(SkillName.Anatomy, 100.0, 120.0);
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SetDamageType(ResistanceType.Physical, 70);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 45, 55);
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SetResistance(ResistanceType.Cold, 45, 55);
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SetResistance(ResistanceType.Poison, 45, 55);
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SetResistance(ResistanceType.Energy, 45, 55);
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Item bow;
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switch (Utility.Random(4))
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{
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default:
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case 0: bow = new CompositeBow(); PackItem(new Arrow(25)); break;
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case 1: bow = new Crossbow(); PackItem(new Bolt(25)); break;
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case 2: bow = new Bow(); PackItem(new Arrow(25)); break;
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case 3: bow = new HeavyCrossbow(); PackItem(new Bolt(25)); break;
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}
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AddItem(bow);
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AddItem(new TricorneHat());
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AddItem(new FancyShirt());
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AddItem(new Boots(Utility.RandomNeutralHue()));
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AddItem(new GoldEarrings());
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Fame = 8000;
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Karma = 8000;
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if (IsSoulboundEnemies)
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IsSoulbound = true;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public MerchantCrew(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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