Files
abysmal-isle/Scripts/Services/City Loyalty System/Trading/Mobiles/TradeMinister.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

344 lines
11 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.ContextMenus;
using Server.Engines.Points;
using Server.Targeting;
using Server.Gumps;
using Server.Network;
using System.Collections.Generic;
using Server.Items;
using Server.Misc;
namespace Server.Engines.CityLoyalty
{
public class TradeMinister : BaseCreature
{
[CommandProperty(AccessLevel.GameMaster)]
public City City { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public CityLoyaltySystem CitySystem { get { return CityLoyaltySystem.GetCityInstance(City); } set { } }
[CommandProperty(AccessLevel.GameMaster)]
public CityItemDonation DonationCrate { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public CityPetDonation DonationPost { get; set; }
public override bool IsInvulnerable { get { return true; } }
[Constructable]
public TradeMinister(City city) : base(AIType.AI_Vendor, FightMode.None, 10, 1, .4, .2)
{
City = city;
SpeechHue = 0x3B2;
Female = Utility.RandomDouble() > 0.75;
Blessed = true;
Name = Female ? NameList.RandomName("female") : NameList.RandomName("male");
Title = "the minister of trade";
Body = Female ? 0x191 : 0x190;
HairItemID = Race.RandomHair(Female);
FacialHairItemID = Race.RandomFacialHair(Female);
HairHue = Race.RandomHairHue();
Hue = Race.RandomSkinHue();
SetStr(150);
SetInt(50);
SetDex(150);
EquipItem(new Cloak(1157));
EquipItem(new BodySash(1326));
var chest = new ChainChest();
chest.Hue = 1908;
EquipItem(chest);
var boots = new ThighBoots();
boots.Hue = 1908;
EquipItem(boots);
EquipItem(new GoldRing());
Ministers.Add(this);
CantWalk = true;
}
public override void OnDoubleClick(Mobile from)
{
if(from.InRange(this.Location, 4))
{
from.SendGump(new InternalGump());
}
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
list.Add(new TradeOrderEntry(from, this));
list.Add(new TurnInEntry(from, this));
}
private class TradeOrderEntry : ContextMenuEntry
{
public TradeMinister Minister { get; private set; }
public Mobile Player { get; private set; }
public TradeOrderEntry(Mobile player, TradeMinister minister) : base(1114453, 5) // Get Trade Order
{
Player = player;
Minister = minister;
Enabled = !CityTradeSystem.HasTrade(Player);
}
public override void OnClick()
{
if (!CityTradeSystem.HasTrade(Player))
{
Player.SendGump(new InternalTradeOrderGump(Player as PlayerMobile, Minister));
}
}
}
private class TurnInEntry : ContextMenuEntry
{
public TradeMinister Minister { get; private set; }
public Mobile Player { get; private set; }
public TurnInEntry(Mobile player, TradeMinister minister) : base(1151729, 3) // Turn in a trade order
{
Player = player;
Minister = minister;
Enabled = CityTradeSystem.HasTrade(Player);
}
public override void OnClick()
{
if (CityTradeSystem.HasTrade(Player))
{
Player.Target = new InternalTarget(Minister);
Player.SendLocalizedMessage(1151730); // Target the trade order you wish to turn in.
}
}
private class InternalTarget : Target
{
public TradeMinister Minister { get; private set; }
public InternalTarget(TradeMinister minister) : base(-1, false, TargetFlags.None)
{
Minister = minister;
}
protected override void OnTarget(Mobile from, object targeted)
{
TradeOrderCrate order = targeted as TradeOrderCrate;
if(order != null)
{
if (CityLoyaltySystem.CityTrading.TryTurnIn(from, order, Minister))
{
if (order.Entry != null && order.Entry.Distance > 0)
{
from.AddToBackpack(Minister.GiveReward(order.Entry));
from.SendLocalizedMessage(1073621); // Your reward has been placed in your backpack.
}
Titles.AwardKarma(from, 100, true);
}
}
else
{
from.SendLocalizedMessage(1151731); // That is not a valid trade order. Please try again.
from.Target = new InternalTarget(Minister);
}
}
}
}
private Item GiveReward(TradeEntry entry)
{
if (0.01 > Utility.RandomDouble())
{
switch (Utility.Random(2))
{
default:
case 0: return CityBook.GetRandom();
case 1: return new RewardSign();
}
}
else
{
switch (Utility.Random(2))
{
default:
case 1: return RandomResource(entry);
case 2: return ScrollOfTranscendence.CreateRandom(1, 10);
}
}
}
private Item RandomResource(TradeEntry entry)
{
int amount = 40;
if (entry.Details.Count > 1)
amount = 40 + Utility.RandomMinMax(10, entry.Details.Count * 20);
switch (Utility.Random(4))
{
case 0:
switch (Utility.Random(9))
{
case 0: return new IronIngot(amount);
case 1: return new DullCopperIngot(amount);
case 2: return new ShadowIronIngot(amount);
case 3: return new CopperIngot(amount);
case 4: return new BronzeIngot(amount);
case 5: return new GoldIngot(amount);
case 6: return new AgapiteIngot(amount);
case 7: return new VeriteIngot(amount);
case 8: return new ValoriteIngot(amount);
}
break;
case 1:
switch (Utility.Random(4))
{
case 0: return new Leather(amount);
case 1: return new SpinedLeather(amount);
case 2: return new HornedLeather(amount);
case 3: return new BarbedLeather(amount);
}
break;
case 2:
switch (Utility.Random(7))
{
case 0: return new Board(amount);
case 1: return new OakBoard(amount);
case 2: return new AshBoard(amount);
case 3: return new YewBoard(amount);
case 4: return new BloodwoodBoard(amount);
case 5: return new HeartwoodBoard(amount);
case 6: return new FrostwoodBoard(amount);
}
break;
case 3:
Item item = Loot.Construct(SkillHandlers.Imbuing.IngredTypes[Utility.Random(SkillHandlers.Imbuing.IngredTypes.Length)]);
amount /= 10;
if (item != null && item.Stackable)
item.Amount = amount;
return item;
}
return null;
}
private class InternalGump : Gump
{
public InternalGump() : base(40, 40)
{
AddBackground(0, 0, 500, 400, 9380);
AddHtmlLocalized(30, 50, 400, 16, 1152962, 0x4800, false, false); // City Trade Minister
AddHtmlLocalized(30, 80, 440, 320, 1152963, 0x001F, false, false);
}
}
public class InternalTradeOrderGump : Gump
{
public TradeMinister Minister { get; private set; }
public PlayerMobile User { get; set; }
public InternalTradeOrderGump(PlayerMobile user, TradeMinister minister)
: base(100, 100)
{
Minister = minister;
User = user;
AddGumpLayout();
}
public void AddGumpLayout()
{
AddBackground(0, 0, 370, 420, 9300);
AddHtmlLocalized(10, 30, 350, 18, 1114513, "#1114454", 0x3442, false, false); // An Offer For a trade Order
/*
* Greetings! His majesty thanks you for furthering the economic interests of the City!
* The Trade Association hath decreed that all goods shall be transported without the use of magic,
* for fear that use of such magics will corrupt the quality of the goods held within.
* Be forewarned! The life of a trader is sure to be met with peril as highwayman and pirates
* alike seek to profit a bit of coin for the goods. Good luck!
*/
AddHtmlLocalized(10, 61, 350, 162, 1114455, 0x10, false, false);
/*
* <i>Should you accept this trade order your ability to magically teleport to another location will be disabled.
* You may cancel the trade order at any time by accessing the context menu on the trade crate by single left clicking</i>
*/
AddHtmlLocalized(10, 225, 350, 90, 1151721, 0x3442, false, false);
AddButton(10, 390, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(50, 390, 100, 20, 1049011, 0x10, false, false); // I Accept!
AddButton(330, 390, 4017, 4019, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(220, 390, 100, 20, 1114514, "#1006045", 0x4000, false, false); // Cancel
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (info.ButtonID == 1)
{
if (!Minister.InRange(User, 5))
{
User.SendLocalizedMessage(500295); // You are too far away to do that.
}
else
{
CityLoyaltySystem.CityTrading.TryOfferTrade(User, Minister);
}
}
}
}
public TradeMinister(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((int)City);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int v = reader.ReadInt();
City = (City)reader.ReadInt();
if (CitySystem != null)
CitySystem.Minister = this;
Ministers.Add(this);
}
public static void Configure()
{
Ministers = new List<TradeMinister>();
}
public static List<TradeMinister> Ministers { get; private set; }
}
}