129 lines
4.9 KiB
C#
129 lines
4.9 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.CannedEvil
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{
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public class ChampionSkullPlatform : BaseAddon
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{
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private ChampionSkullBrazier m_Power, m_Enlightenment, m_Venom, m_Pain, m_Greed, m_Death;
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[Constructable]
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public ChampionSkullPlatform()
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{
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this.AddComponent(new AddonComponent(0x71A), -1, -1, -1);
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this.AddComponent(new AddonComponent(0x709), 0, -1, -1);
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this.AddComponent(new AddonComponent(0x709), 1, -1, -1);
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this.AddComponent(new AddonComponent(0x709), -1, 0, -1);
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this.AddComponent(new AddonComponent(0x709), 0, 0, -1);
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this.AddComponent(new AddonComponent(0x709), 1, 0, -1);
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this.AddComponent(new AddonComponent(0x709), -1, 1, -1);
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this.AddComponent(new AddonComponent(0x709), 0, 1, -1);
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this.AddComponent(new AddonComponent(0x71B), 1, 1, -1);
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this.AddComponent(new AddonComponent(0x50F), 0, -1, 4);
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this.AddComponent(this.m_Power = new ChampionSkullBrazier(this, ChampionSkullType.Power), 0, -1, 5);
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this.AddComponent(new AddonComponent(0x50F), 1, -1, 4);
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this.AddComponent(this.m_Enlightenment = new ChampionSkullBrazier(this, ChampionSkullType.Enlightenment), 1, -1, 5);
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this.AddComponent(new AddonComponent(0x50F), -1, 0, 4);
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this.AddComponent(this.m_Venom = new ChampionSkullBrazier(this, ChampionSkullType.Venom), -1, 0, 5);
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this.AddComponent(new AddonComponent(0x50F), 1, 0, 4);
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this.AddComponent(this.m_Pain = new ChampionSkullBrazier(this, ChampionSkullType.Pain), 1, 0, 5);
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this.AddComponent(new AddonComponent(0x50F), -1, 1, 4);
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this.AddComponent(this.m_Greed = new ChampionSkullBrazier(this, ChampionSkullType.Greed), -1, 1, 5);
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this.AddComponent(new AddonComponent(0x50F), 0, 1, 4);
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this.AddComponent(this.m_Death = new ChampionSkullBrazier(this, ChampionSkullType.Death), 0, 1, 5);
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AddonComponent comp = new LocalizedAddonComponent(0x20D2, 1049495);
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comp.Hue = 0x482;
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this.AddComponent(comp, 0, 0, 5);
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comp = new LocalizedAddonComponent(0x0BCF, 1049496);
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comp.Hue = 0x482;
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this.AddComponent(comp, 0, 2, -7);
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comp = new LocalizedAddonComponent(0x0BD0, 1049497);
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comp.Hue = 0x482;
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this.AddComponent(comp, 2, 0, -7);
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}
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public ChampionSkullPlatform(Serial serial)
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: base(serial)
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{
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}
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public void Validate()
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{
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if (this.Validate(this.m_Power) && this.Validate(this.m_Enlightenment) && this.Validate(this.m_Venom) && this.Validate(this.m_Pain) && this.Validate(this.m_Greed) && this.Validate(this.m_Death))
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{
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Mobile harrower = Harrower.Spawn(new Point3D(this.X, this.Y, this.Z + 6), this.Map);
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if (harrower == null)
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return;
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this.Clear(this.m_Power);
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this.Clear(this.m_Enlightenment);
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this.Clear(this.m_Venom);
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this.Clear(this.m_Pain);
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this.Clear(this.m_Greed);
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this.Clear(this.m_Death);
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}
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}
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public void Clear(ChampionSkullBrazier brazier)
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{
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if (brazier != null)
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{
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Effects.SendBoltEffect(brazier);
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if (brazier.Skull != null)
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brazier.Skull.Delete();
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}
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}
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public bool Validate(ChampionSkullBrazier brazier)
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{
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return (brazier != null && brazier.Skull != null && !brazier.Skull.Deleted);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(this.m_Power);
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writer.Write(this.m_Enlightenment);
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writer.Write(this.m_Venom);
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writer.Write(this.m_Pain);
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writer.Write(this.m_Greed);
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writer.Write(this.m_Death);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_Power = reader.ReadItem() as ChampionSkullBrazier;
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this.m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier;
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this.m_Venom = reader.ReadItem() as ChampionSkullBrazier;
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this.m_Pain = reader.ReadItem() as ChampionSkullBrazier;
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this.m_Greed = reader.ReadItem() as ChampionSkullBrazier;
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this.m_Death = reader.ReadItem() as ChampionSkullBrazier;
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break;
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}
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}
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}
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}
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} |