Files
abysmal-isle/Scripts/Mobiles/Normal/Triceratops.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

88 lines
2.7 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a triceratops corpse")]
public class Triceratops : BaseCreature
{
public override double HealChance { get { return .167; } }
[Constructable]
public Triceratops()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Triceratops";
Body = 0x587;
Female = true;
SetStr(1100, 1300);
SetDex(150, 170);
SetInt(280, 310);
SetHits(1100 , 1200);
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 70, 80);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 65.0, 75.0);
SetSkill(SkillName.Tactics, 90.0, 100.0);
SetSkill(SkillName.Wrestling, 95.0, 105.0);
SetSkill(SkillName.DetectHidden, 75.0);
SetSkill(SkillName.Focus, 95.0, 105.0);
SetSkill(SkillName.Parry, 0.0, 105.0);
Tamable = true;
ControlSlots = 3;
MinTameSkill = 102.0;
SetMagicalAbility(MagicalAbility.Piercing);
}
public override int GetIdleSound() { return 0x673; }
public override int GetAngerSound() { return 0x670; }
public override int GetHurtSound() { return 0x672; }
public override int GetDeathSound() { return 0x671; }
public override double WeaponAbilityChance { get { return 0.5; } }
public override int Hides { get { return 11; } }
public override HideType HideType { get { return HideType.Regular; } }
public override int Meat { get { return 3; } }
public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies; } }
public override int TreasureMapLevel { get { return 2; } }
public override bool CanAngerOnTame { get { return true; } }
public override bool StatLossAfterTame { get { return true; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 1);
}
public Triceratops(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}