104 lines
2.5 KiB
C#
104 lines
2.5 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a snake corpse")]
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public class Snake : BaseCreature
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{
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[Constructable]
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public Snake()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a snake";
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this.Body = 52;
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this.Hue = Utility.RandomSnakeHue();
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this.BaseSoundID = 0xDB;
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this.SetStr(22, 34);
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this.SetDex(16, 25);
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this.SetInt(6, 10);
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this.SetHits(15, 19);
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this.SetMana(0);
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this.SetDamage(1, 4);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 15, 20);
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this.SetResistance(ResistanceType.Poison, 20, 30);
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this.SetSkill(SkillName.Poisoning, 50.1, 70.0);
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this.SetSkill(SkillName.MagicResist, 15.1, 20.0);
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this.SetSkill(SkillName.Tactics, 19.3, 34.0);
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this.SetSkill(SkillName.Wrestling, 19.3, 34.0);
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this.Fame = 300;
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this.Karma = -300;
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this.VirtualArmor = 16;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = 59.1;
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}
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public Snake(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lesser;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Lesser;
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}
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}
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public override bool DeathAdderCharmable
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Eggs;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && (AbilityProfile == null || AbilityProfile.MagicalAbility == MagicalAbility.None))
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{
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SetMagicalAbility(MagicalAbility.Poisoning);
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}
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}
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}
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} |