96 lines
2.5 KiB
C#
96 lines
2.5 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a swamp dragon corpse")]
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public class ScaledSwampDragon : BaseMount
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{
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[Constructable]
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public ScaledSwampDragon()
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: this("a swamp dragon")
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{
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}
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[Constructable]
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public ScaledSwampDragon(string name)
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: base(name, 0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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SetStr(201, 300);
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SetDex(66, 85);
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SetInt(61, 100);
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SetHits(121, 180);
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SetDamage(3, 4);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Poison, 25);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 40);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 45.1, 55.0);
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SetSkill(SkillName.MagicResist, 45.1, 55.0);
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SetSkill(SkillName.Tactics, 45.1, 55.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 2000;
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Karma = -2000;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 93.9;
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}
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public ScaledSwampDragon(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel
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{
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get
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{
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return !Controlled;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override double GetControlChance(Mobile m, bool useBaseSkill)
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{
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if (PetTrainingHelper.Enabled)
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{
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var profile = PetTrainingHelper.GetAbilityProfile(this);
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if (profile != null && profile.HasCustomized())
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{
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return base.GetControlChance(m, useBaseSkill);
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}
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}
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return 1.0;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |