267 lines
8.2 KiB
C#
267 lines
8.2 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a meer's corpse")]
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public class MeerEternal : BaseCreature
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{
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private DateTime m_NextAbilityTime;
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[Constructable]
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public MeerEternal()
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: base(AIType.AI_Spellweaving, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Name = "a meer eternal";
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this.Body = 772;
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this.SetStr(416, 505);
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this.SetDex(146, 165);
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this.SetInt(566, 655);
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this.SetHits(250, 303);
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this.SetDamage(11, 13);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 45, 55);
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this.SetResistance(ResistanceType.Fire, 15, 25);
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this.SetResistance(ResistanceType.Cold, 45, 55);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 30, 40);
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this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
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this.SetSkill(SkillName.Magery, 90.1, 100.0);
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this.SetSkill(SkillName.Meditation, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 150.5, 200.0);
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this.SetSkill(SkillName.Tactics, 50.1, 70.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
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this.SetSkill(SkillName.Spellweaving, 90.1, 100.0);
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this.Fame = 18000;
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this.Karma = 18000;
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this.VirtualArmor = 34;
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switch (Utility.Random(12))
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{
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case 0: PackItem(new StrangleScroll()); break;
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case 1: PackItem(new WitherScroll()); break;
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case 2: PackItem(new VampiricEmbraceScroll()); break;
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}
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this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
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}
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public MeerEternal(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return Core.AOS ? 5 : 4;
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}
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}
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public override bool InitialInnocent
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich, 2);
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this.AddLoot(LootPack.MedScrolls, 2);
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this.AddLoot(LootPack.HighScrolls, 2);
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}
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public override int GetHurtSound()
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{
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return 0x167;
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}
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public override int GetDeathSound()
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{
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return 0xBC;
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}
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public override int GetAttackSound()
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{
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return 0x28B;
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}
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public override void OnThink()
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{
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if (DateTime.UtcNow >= this.m_NextAbilityTime)
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{
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Mobile combatant = this.Combatant as Mobile;
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if (combatant != null && combatant.Map == this.Map && combatant.InRange(this, 12))
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{
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this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(10, 15));
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int ability = Utility.Random(4);
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switch ( ability )
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{
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case 0:
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this.DoFocusedLeech(combatant, "Thine essence will fill my withering body with strength!");
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break;
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case 1:
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this.DoFocusedLeech(combatant, "I rebuke thee, worm, and cleanse thy vile spirit of its tainted blood!");
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break;
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case 2:
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this.DoFocusedLeech(combatant, "I devour your life's essence to strengthen my resolve!");
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break;
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case 3:
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this.DoAreaLeech();
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break;
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// TODO: Resurrect ability
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}
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}
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}
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base.OnThink();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private void DoAreaLeech()
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{
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this.m_NextAbilityTime += TimeSpan.FromSeconds(2.5);
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this.Say(true, "Beware, mortals! You have provoked my wrath!");
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this.FixedParticles(0x376A, 10, 10, 9537, 33, 0, EffectLayer.Waist);
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerCallback(DoAreaLeech_Finish));
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}
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private void DoAreaLeech_Finish()
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{
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ArrayList list = new ArrayList();
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IPooledEnumerable eable = GetMobilesInRange(6);
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foreach (Mobile m in eable)
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{
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if (this.CanBeHarmful(m) && this.IsEnemy(m))
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list.Add(m);
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}
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eable.Free();
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if (list.Count == 0)
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{
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this.Say(true, "Bah! You have escaped my grasp this time, mortal!");
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}
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else
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{
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double scalar;
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if (list.Count == 1)
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scalar = 0.75;
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else if (list.Count == 2)
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scalar = 0.50;
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else
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scalar = 0.25;
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for (int i = 0; i < list.Count; ++i)
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{
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Mobile m = (Mobile)list[i];
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int damage = (int)(m.Hits * scalar);
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damage += Utility.RandomMinMax(-5, 5);
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if (damage < 1)
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damage = 1;
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m.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
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m.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
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this.DoHarmful(m);
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this.Hits += AOS.Damage(m, this, damage, 100, 0, 0, 0, 0);
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}
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this.Say(true, "If I cannot cleanse thy soul, I will destroy it!");
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}
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}
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private void DoFocusedLeech(Mobile combatant, string message)
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{
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this.Say(true, message);
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Timer.DelayCall(TimeSpan.FromSeconds(0.5), new TimerStateCallback(DoFocusedLeech_Stage1), combatant);
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}
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private void DoFocusedLeech_Stage1(object state)
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{
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Mobile combatant = (Mobile)state;
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if (this.CanBeHarmful(combatant))
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{
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this.MovingParticles(combatant, 0x36FA, 1, 0, false, false, 1108, 0, 9533, 1, 0, (EffectLayer)255, 0x100);
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this.MovingParticles(combatant, 0x0001, 1, 0, false, true, 1108, 0, 9533, 9534, 0, (EffectLayer)255, 0);
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this.PlaySound(0x1FB);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(DoFocusedLeech_Stage2), combatant);
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}
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}
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private void DoFocusedLeech_Stage2(object state)
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{
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Mobile combatant = (Mobile)state;
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if (this.CanBeHarmful(combatant))
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{
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combatant.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
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combatant.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
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this.PlaySound(0x209);
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this.DoHarmful(combatant);
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this.Hits += AOS.Damage(combatant, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0);
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}
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}
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}
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} |