218 lines
5.6 KiB
C#
218 lines
5.6 KiB
C#
using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName("a kepetch corpse")]
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public class KepetchAmbusher : BaseCreature, ICarvable
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{
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public override bool CanStealth { get { return true; } } //Stays Hidden until Combatant in range.
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public bool GatheredFur { get; set; }
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[Constructable]
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public KepetchAmbusher()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a kepetch ambusher";
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Body = 726;
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Hidden = true;
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SetStr(440, 446);
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SetDex(229, 254);
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SetInt(46, 46);
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SetHits(533, 544);
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SetDamage(7, 17);
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Poison, 20);
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SetResistance(ResistanceType.Physical, 73, 95);
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SetResistance(ResistanceType.Fire, 57, 70);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 55, 65);
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SetResistance(ResistanceType.Energy, 70, 95);
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SetSkill(SkillName.Anatomy, 104.3, 114.1);
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SetSkill(SkillName.MagicResist, 94.6, 97.4);
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SetSkill(SkillName.Tactics, 110.4, 123.5);
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SetSkill(SkillName.Wrestling, 107.3, 113.9);
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SetSkill(SkillName.Stealth, 125.0);
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SetSkill(SkillName.Hiding, 125.0);
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Fame = 2500;
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Karma = -2500;
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PackItem(new RawRibs(5));
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// VirtualArmor = 16;
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}
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public bool Carve(Mobile from, Item item)
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{
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if (!GatheredFur)
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{
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var fur = new Fur(FurType, Fur);
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if (from.Backpack == null || !from.Backpack.TryDropItem(from, fur, false))
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{
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from.SendLocalizedMessage(1112359); // You would not be able to place the gathered kepetch fur in your backpack!
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fur.Delete();
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}
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else
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{
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from.SendLocalizedMessage(1112360); // You place the gathered kepetch fur into your backpack.
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GatheredFur = true;
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return true;
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}
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}
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else
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from.SendLocalizedMessage(1112358); // The Kepetch nimbly escapes your attempts to shear its mane.
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return false;
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}
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public KepetchAmbusher(Serial serial)
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: base(serial)
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{
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}
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//Can Flush them out of Hiding
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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RevealingAction();
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base.OnDamage(amount, from, willKill);
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}
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public override void OnDamagedBySpell(Mobile from)
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{
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RevealingAction();
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base.OnDamagedBySpell(from);
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}
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public override int Meat
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{
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get { return 7; }
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}
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public override int Hides
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{
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get { return 12; }
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}
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public override HideType HideType
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{
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get { return HideType.Horned; }
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}
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public override FoodType FavoriteFood
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{
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get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; }
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}
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public override int DragonBlood { get { return 8; } }
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public override int Fur { get { return GatheredFur ? 0 : 15; } }
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public override FurType FurType { get { return FurType.Brown; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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}
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public override int GetIdleSound()
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{
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return 1545;
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}
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public override int GetAngerSound()
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{
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return 1542;
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}
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public override int GetHurtSound()
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{
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return 1544;
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}
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public override int GetDeathSound()
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{
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return 1543;
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.1)
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{
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c.DropItem(new KepetchWax());
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}
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}
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public override void OnThink()
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{
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if (!this.Alive || this.Deleted)
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{
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return;
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}
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if (!this.Hidden)
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{
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double chance = 0.05;
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if (this.Hits < 20)
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{
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chance = 0.1;
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}
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if (this.Poisoned)
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{
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chance = 0.01;
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}
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if (Utility.RandomDouble() < chance)
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{
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HideSelf();
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}
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base.OnThink();
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}
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}
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private void HideSelf()
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{
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if (Core.TickCount >= this.NextSkillTime)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(this.Location, this.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
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this.PlaySound(0x22F);
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this.Hidden = true;
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this.UseSkill(SkillName.Stealth);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(2);
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writer.Write(GatheredFur);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version == 1)
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reader.ReadDeltaTime();
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else
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GatheredFur = reader.ReadBool();
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}
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}
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}
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