168 lines
5.1 KiB
C#
168 lines
5.1 KiB
C#
using System;
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using Server;
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using Server.Spells.Mysticism;
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using Server.Items;
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using Server.Spells;
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namespace Server.Mobiles
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{
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public class GargishOutcast : BaseCreature
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{
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[Constructable]
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public GargishOutcast()
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: base(AIType.AI_Mystic, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Race = Race.Gargoyle;
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Title = "the Gargish Outcast";
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SetStr(150);
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SetInt(150);
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SetDex(150);
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SetHits(1000, 1200);
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SetMana(450, 600);
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SetDamage(15, 19);
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if (Utility.RandomBool())
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{
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Name = NameList.RandomName("Gargoyle Male");
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Female = false;
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Body = 666;
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}
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else
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{
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Name = NameList.RandomName("Gargoyle Female");
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Female = true;
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Body = 667;
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}
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Utility.AssignRandomHair(this, true);
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if (!Female)
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Utility.AssignRandomFacialHair(this, true);
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this.Hue = Race.RandomSkinHue();
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BaseWeapon wep;
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switch (Utility.Random(3))
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{
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default:
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case 0: wep = new Cyclone(); break;
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case 1: wep = new SoulGlaive(); break;
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case 2: wep = new Boomerang(); break;
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}
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wep.Attributes.SpellChanneling = 1;
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AddImmovableItem(wep);
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AddImmovableItem(new GargishClothChest(Utility.RandomNeutralHue()));
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AddImmovableItem(new GargishClothArms(Utility.RandomNeutralHue()));
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AddImmovableItem(new GargishClothLegs(Utility.RandomNeutralHue()));
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AddImmovableItem(new GargishClothKilt(Utility.RandomNeutralHue()));
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if (Utility.RandomBool())
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AddImmovableItem(new GargishRobe());
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 10, 25);
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this.SetResistance(ResistanceType.Fire, 40, 65);
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this.SetResistance(ResistanceType.Cold, 40, 65);
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this.SetResistance(ResistanceType.Poison, 40, 65);
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this.SetResistance(ResistanceType.Energy, 40, 65);
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this.SetSkill(SkillName.MagicResist, 120.0);
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this.SetSkill(SkillName.Tactics, 50.1, 60.0);
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this.SetSkill(SkillName.Throwing, 120.0);
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this.SetSkill(SkillName.Anatomy, 0.0, 10.0);
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this.SetSkill(SkillName.Magery, 50.0, 80.0);
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this.SetSkill(SkillName.EvalInt, 50.0, 80.0);
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this.SetSkill(SkillName.Meditation, 120);
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this.Fame = 12000;
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this.Karma = -12000;
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if (.5 > Utility.RandomDouble())
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{
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ChangeAIType(AIType.AI_Mage);
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this.SetSkill(SkillName.Necromancy, 90, 105);
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this.SetSkill(SkillName.SpiritSpeak, 90, 105);
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}
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else
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{
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this.SetSkill(SkillName.Mysticism, 90, 105);
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this.SetSkill(SkillName.Focus, 90, 105);
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}
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m_NextSummon = DateTime.UtcNow;
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}
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private void AddImmovableItem(Item item)
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{
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item.LootType = LootType.Blessed;
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AddItem(item);
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}
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public override Poison PoisonImmune { get { return Poison.Deadly; } }
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public override bool AlwaysMurderer { get { return true; } }
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public override bool ReacquireOnMovement { get { return true; } }
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public override bool AcquireOnApproach { get { return true; } }
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public override int AcquireOnApproachRange { get { return 8; } }
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public override WeaponAbility GetWeaponAbility()
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{
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if (Weapon is BaseWeapon)
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{
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if (Utility.RandomBool())
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return ((BaseWeapon)Weapon).PrimaryAbility;
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return ((BaseWeapon)Weapon).SecondaryAbility;
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}
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return WeaponAbility.WhirlwindAttack;
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.UltraRich);
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this.AddLoot(LootPack.MedScrolls, 2);
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this.AddLoot(LootPack.HighScrolls, 2);
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}
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private DateTime m_NextSummon;
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public override void OnThink()
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{
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base.OnThink();
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if (Combatant == null || m_NextSummon > DateTime.UtcNow)
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return;
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if (this.Mana > 40 && this.Followers + 4 <= this.FollowersMax)
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{
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Spell spell = new AnimatedWeaponSpell(this, null);
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spell.Cast();
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m_NextSummon = DateTime.UtcNow + TimeSpan.FromSeconds(30);
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}
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}
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public GargishOutcast(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_NextSummon = DateTime.UtcNow;
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}
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}
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} |