94 lines
2.3 KiB
C#
94 lines
2.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a crystal elemental corpse")]
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public class CrystalElemental : BaseCreature
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{
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[Constructable]
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public CrystalElemental()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a crystal elemental";
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Body = 300;
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BaseSoundID = 278;
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SetStr(136, 160);
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SetDex(51, 65);
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SetInt(86, 110);
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SetHits(150);
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SetDamage(10, 15);
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 55, 70);
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SetSkill(SkillName.EvalInt, 70.1, 75.0);
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SetSkill(SkillName.Magery, 70.1, 75.0);
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SetSkill(SkillName.Meditation, 65.1, 75.0);
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SetSkill(SkillName.MagicResist, 80.1, 90.0);
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SetSkill(SkillName.Tactics, 75.1, 85.0);
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SetSkill(SkillName.Wrestling, 65.1, 75.0);
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Fame = 6500;
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Karma = -6500;
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VirtualArmor = 54;
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SetWeaponAbility(WeaponAbility.ParalyzingBlow);
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}
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public CrystalElemental(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |