Files
abysmal-isle/Scripts/Mobiles/Normal/CorruptedSoul.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

113 lines
2.8 KiB
C#

using System;
namespace Server.Mobiles
{
public class CorruptedSoul : BaseCreature
{
[Constructable]
public CorruptedSoul()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5)
{
this.Name = "a corrupted soul";
this.Body = 0x3CA;
this.Hue = 0x453;
this.SetStr(102, 115);
this.SetDex(101, 115);
this.SetInt(203, 215);
this.SetHits(61, 69);
this.SetDamage(4, 40);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 61, 74);
this.SetResistance(ResistanceType.Fire, 22, 48);
this.SetResistance(ResistanceType.Cold, 73, 100);
this.SetResistance(ResistanceType.Poison, 0);
this.SetResistance(ResistanceType.Energy, 51, 60);
this.SetSkill(SkillName.MagicResist, 80.2, 89.4);
this.SetSkill(SkillName.Tactics, 81.3, 89.9);
this.SetSkill(SkillName.Wrestling, 80.1, 88.7);
this.Fame = 5000;
this.Karma = -5000;
// VirtualArmor = 6; Not sure
}
public CorruptedSoul(Serial serial)
: base(serial)
{
}
public override bool DeleteCorpseOnDeath
{
get
{
return true;
}
}
public override bool AlwaysAttackable
{
get
{
return true;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}// NEED TO VERIFY
// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
/*public override int GetDeathSound()
{
return 0x0;
}*/
public override bool AlwaysMurderer
{
get
{
return true;
}
}
/*public override int GetAngerSound()
{
return 0x0;
}*/
public override int GetAttackSound()
{
return 0x233;
}
// TODO: Proper OnDeath Effect
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
return false;
// 1 in 20 chance that a Thread of Fate will appear in the killer's pack
Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1);
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}