Files
abysmal-isle/Scripts/Mobiles/Normal/ChaosDragoonElite.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

282 lines
7.7 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a chaos dragoon elite corpse")]
public class ChaosDragoonElite : BaseCreature
{
[Constructable]
public ChaosDragoonElite()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
{
Name = "a chaos dragoon elite";
Body = 0x190;
Hue = Utility.RandomSkinHue();
SetStr(276, 350);
SetDex(66, 90);
SetInt(126, 150);
SetHits(276, 350);
SetDamage(29, 34);
SetDamageType(ResistanceType.Physical, 100);
/*SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);*/
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 100.1, 110.0);
SetSkill(SkillName.Anatomy, 80.1, 100.0);
SetSkill(SkillName.Magery, 85.1, 100.0);
SetSkill(SkillName.EvalInt, 85.1, 100.0);
SetSkill(SkillName.Swords, 72.5, 95.0);
SetSkill(SkillName.Fencing, 85.1, 100);
SetSkill(SkillName.Macing, 85.1, 100);
Fame = 8000;
Karma = -8000;
CraftResource res = CraftResource.None;
switch (Utility.Random(6))
{
case 0:
res = CraftResource.BlackScales;
break;
case 1:
res = CraftResource.RedScales;
break;
case 2:
res = CraftResource.BlueScales;
break;
case 3:
res = CraftResource.YellowScales;
break;
case 4:
res = CraftResource.GreenScales;
break;
case 5:
res = CraftResource.WhiteScales;
break;
}
BaseWeapon melee = null;
switch (Utility.Random(3))
{
case 0:
melee = new Kryss();
break;
case 1:
melee = new Broadsword();
break;
case 2:
melee = new Katana();
break;
}
melee.Movable = false;
AddItem(melee);
DragonChest Tunic = new DragonChest();
Tunic.Resource = res;
Tunic.Movable = false;
AddItem(Tunic);
DragonLegs Legs = new DragonLegs();
Legs.Resource = res;
Legs.Movable = false;
AddItem(Legs);
DragonArms Arms = new DragonArms();
Arms.Resource = res;
Arms.Movable = false;
AddItem(Arms);
DragonGloves Gloves = new DragonGloves();
Gloves.Resource = res;
Gloves.Movable = false;
AddItem(Gloves);
DragonHelm Helm = new DragonHelm();
Helm.Resource = res;
Helm.Movable = false;
AddItem(Helm);
ChaosShield shield = new ChaosShield();
shield.Movable = false;
AddItem(shield);
AddItem(new Boots(0x455));
AddItem(new Shirt(Utility.RandomMetalHue()));
int amount = Utility.RandomMinMax(1, 3);
switch (res)
{
case CraftResource.BlackScales:
AddItem(new BlackScales(amount));
break;
case CraftResource.RedScales:
AddItem(new RedScales(amount));
break;
case CraftResource.BlueScales:
AddItem(new BlueScales(amount));
break;
case CraftResource.YellowScales:
AddItem(new YellowScales(amount));
break;
case CraftResource.GreenScales:
AddItem(new GreenScales(amount));
break;
case CraftResource.WhiteScales:
AddItem(new WhiteScales(amount));
break;
}
switch (Utility.Random(9))
{
case 0:
res = CraftResource.DullCopper;
break;
case 1:
res = CraftResource.ShadowIron;
break;
case 2:
res = CraftResource.Copper;
break;
case 3:
res = CraftResource.Bronze;
break;
case 4:
res = CraftResource.Gold;
break;
case 5:
res = CraftResource.Agapite;
break;
case 6:
res = CraftResource.Verite;
break;
case 7:
res = CraftResource.Valorite;
break;
case 8:
res = CraftResource.Iron;
break;
}
SwampDragon mt = new SwampDragon();
mt.HasBarding = true;
mt.BardingResource = res;
mt.BardingHP = mt.BardingMaxHP;
mt.Rider = this;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public ChaosDragoonElite(Serial serial)
: base(serial)
{
}
public override bool AutoDispel
{
get
{
return true;
}
}
public override bool BardImmune
{
get
{
return !Core.AOS;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public override bool ShowFameTitle
{
get
{
return false;
}
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
}
public override bool OnBeforeDeath()
{
IMount mount = Mount;
if (mount != null)
{
if (mount is SwampDragon)
((SwampDragon)mount).HasBarding = false;
mount.Rider = null;
}
return base.OnBeforeDeath();
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon)
damage *= 3;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}