Files
abysmal-isle/Scripts/Items/StoreBought/WoodworkersBench.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

235 lines
7.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Network;
namespace Server.Items
{
public class WoodworkersBench : BaseAddon
{
public override BaseAddonDeed Deed { get { return new WoodworkersBenchDeed(); } }
[Constructable]
public WoodworkersBench()
: this(true)
{
}
[Constructable]
public WoodworkersBench(bool east)
: base()
{
if (east)
{
AddComponent(new AddonComponent(0x19F2), 0, 0, 0);
AddComponent(new AddonComponent(0x19F1), 0, 1, 0);
AddComponent(new AddonComponent(0x19F3), 0, -1, 0);
}
else
{
AddComponent(new AddonComponent(0x19F6), 0, 0, 0);
AddComponent(new AddonComponent(0x19F5), 1, 0, 0);
AddComponent(new AddonComponent(0x19F7), -1, 0, 0);
}
}
public override void OnComponentUsed(AddonComponent c, Mobile m)
{
if (IsInCooldown(m))
{
TimeSpan tsRem = (_Table[m].Item2 + TimeSpan.FromMinutes(BonusDuration + Cooldown)) - DateTime.UtcNow;
m.SendLocalizedMessage(1071505, tsRem.Minutes.ToString()); // In order to get a buff again, you have to wait for at least ~1_VAL~ minutes.
}
else if (HasBonus(m))
{
TimeSpan tsRem = (_Table[m].Item2 + TimeSpan.FromMinutes(BonusDuration) - DateTime.UtcNow);
m.SendLocalizedMessage(1071522, String.Format("{0}\t{1}", tsRem.Minutes.ToString(), tsRem.Seconds.ToString())); // You already have the bench's buff. Time remaining of the buff: ~1_VAL~ min ~2_VAL~ sec
}
else
{
m.SendLocalizedMessage(1071504); // Carpentry will go smoothly now...
AddBonus(m);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
}
}
private static Dictionary<Mobile, Tuple<bool, DateTime, SkillMod>> _Table;
private static Timer _Timer;
public const int Cooldown = 45;
public const int BonusDuration = 30;
public static void AddBonus(Mobile m)
{
if (_Table == null)
{
_Table = new Dictionary<Mobile, Tuple<bool, DateTime, SkillMod>>();
}
var mod = new DefaultSkillMod(SkillName.Carpentry, true, 5.0);
mod.ObeyCap = false;
m.AddSkillMod(mod);
_Table[m] = new Tuple<bool, DateTime, SkillMod>(true, DateTime.UtcNow, mod);
if (_Timer == null)
{
_Timer = Timer.DelayCall(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1), CheckTable);
_Timer.Priority = TimerPriority.FiveSeconds;
_Timer.Start();
}
}
public static bool HasBonus(Mobile m, SkillName skill)
{
return skill == SkillName.Carpentry && HasBonus(m);
}
public static bool HasBonus(Mobile m)
{
if (_Table == null)
return false;
return _Table.ContainsKey(m) && _Table[m].Item1;
}
public static bool IsInCooldown(Mobile m)
{
if (m.AccessLevel > AccessLevel.Player || _Table == null || !_Table.ContainsKey(m))
return false;
if (_Table[m].Item2 + TimeSpan.FromMinutes(BonusDuration + Cooldown) < DateTime.UtcNow)
{
_Table.Remove(m);
return false;
}
return _Table[m].Item2 + TimeSpan.FromMinutes(BonusDuration) < DateTime.UtcNow;
}
public static void CheckTable()
{
if (_Table == null)
return;
List<Mobile> list = new List<Mobile>(_Table.Keys);
foreach (var m in list)
{
if (_Table[m].Item2 + TimeSpan.FromMinutes(BonusDuration + Cooldown) < DateTime.UtcNow)
{
_Table.Remove(m);
}
else if (_Table[m].Item1 && _Table[m].Item2 + TimeSpan.FromMinutes(BonusDuration) < DateTime.UtcNow)
{
m.RemoveSkillMod(_Table[m].Item3);
var dt = _Table[m].Item2;
if (m.NetState != null)
{
m.SendLocalizedMessage(1071506); // Your carpentry bonus was removed...
}
_Table[m] = new Tuple<bool, DateTime, SkillMod>(false, dt, null);
}
}
if (_Table.Count == 0)
{
_Table = null;
if (_Timer != null)
{
_Timer.Stop();
_Timer = null;
}
}
ColUtility.Free(list);
}
public WoodworkersBench(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class WoodworkersBenchDeed : BaseAddonDeed, IRewardOption
{
public override int LabelNumber { get { return 1026641; } } // Woodworker's Bench
public override BaseAddon Addon { get { return new WoodworkersBench(m_East); } }
private bool m_East;
[Constructable]
public WoodworkersBenchDeed()
: base()
{
LootType = LootType.Blessed;
}
public WoodworkersBenchDeed(Serial serial)
: base(serial)
{
}
public void GetOptions(RewardOptionList list)
{
list.Add(0, 1071502); // Woodworker's Bench (South)
list.Add(1, 1071503); // Woodworker's Bench (East)
}
public void OnOptionSelected(Mobile from, int choice)
{
m_East = choice == 1;
if (!Deleted)
base.OnDoubleClick(from);
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.CloseGump(typeof(RewardOptionGump));
from.SendGump(new RewardOptionGump(this));
}
else
from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}