70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using System;
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using Server.Gumps;
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namespace Server.Items
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{
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public class VirtueShield : BaseShield, Server.Engines.Craft.IRepairable
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{
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public Server.Engines.Craft.CraftSystem RepairSystem { get { return Server.Engines.Craft.DefBlacksmithy.CraftSystem; } }
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public override int BasePhysicalResistance { get { return 8; } }
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public override int BaseFireResistance { get { return 8; } }
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public override int BaseColdResistance { get { return 8; } }
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public override int BasePoisonResistance { get { return 8; } }
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public override int BaseEnergyResistance { get { return 8; } }
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public override bool CanBeWornByGargoyles { get { return true; } }
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public override int LabelNumber { get { return 1109616; } } // Virtue Shield
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public VirtueShield()
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: base(0x7818)
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{
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Attributes.SpellChanneling = 1;
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Attributes.DefendChance = 10;
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LootType = LootType.Blessed;
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}
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public override bool OnEquip(Mobile from)
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{
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bool yes = base.OnEquip(from);
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if (yes)
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{
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Effects.PlaySound(from.Location, from.Map, 0x1F7);
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from.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
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}
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return yes;
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}
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public VirtueShield(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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HitPoints = MaxHitPoints = 255;
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}
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}
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}
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}
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