91 lines
2.0 KiB
C#
91 lines
2.0 KiB
C#
using System;
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namespace Server.Items
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{
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public class NecromancerSpellbook : Spellbook
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{
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[Constructable]
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public NecromancerSpellbook()
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: this((ulong)0)
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{
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}
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[Constructable]
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public NecromancerSpellbook(ulong content)
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: base(content, 0x2253)
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{
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this.Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
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}
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public NecromancerSpellbook(Serial serial)
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: base(serial)
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{
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}
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public override SpellbookType SpellbookType
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{
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get
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{
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return SpellbookType.Necromancer;
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}
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}
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public override int BookOffset
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{
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get
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{
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return 100;
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}
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}
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public override int BookCount
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{
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get
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{
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return ((Core.SE) ? 17 : 16);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Core.ML)
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this.Layer = Layer.OneHanded;
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}
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}
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public class CompleteNecromancerSpellbook : NecromancerSpellbook
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{
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[Constructable]
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public CompleteNecromancerSpellbook()
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: base((ulong)0x1FFFF)
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{
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}
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public CompleteNecromancerSpellbook(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |