119 lines
3.3 KiB
C#
119 lines
3.3 KiB
C#
using System;
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namespace Server.Items
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{
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public class GargishNecklace : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles { get { return true; } }
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public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Chainmail; } }
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public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } }
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public override int BasePhysicalResistance { get { return 1; } }
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public override int BaseFireResistance { get { return 2; } }
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public override int BaseColdResistance { get { return 2; } }
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public override int BasePoisonResistance { get { return 2; } }
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public override int BaseEnergyResistance { get { return 3; } }
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public override int InitMinHits { get { return 30; } }
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public override int InitMaxHits { get { return 40; } }
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[Constructable]
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public GargishNecklace()
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: base(0x4210)
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{
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Layer = Layer.Neck;
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}
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public override int GetDurabilityBonus()
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{
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int bonus = Quality == ItemQuality.Exceptional ? 20 : 0;
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return bonus + ArmorAttributes.DurabilityBonus;
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}
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protected override void ApplyResourceResistances(CraftResource oldResource)
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{
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}
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public GargishNecklace(int itemID)
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: base(itemID)
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{
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}
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public GargishNecklace(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GargishAmulet : GargishNecklace
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{
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[Constructable]
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public GargishAmulet()
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: base(0x4D0B)
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{
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}
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public GargishAmulet(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GargishStoneAmulet : GargishNecklace
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{
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public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Stone; } }
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public override int AosStrReq { get { return 40; } }
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public override int OldStrReq { get { return 20; } }
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[Constructable]
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public GargishStoneAmulet()
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: base(0x4D0A)
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{
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this.Hue = 2500;
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}
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public GargishStoneAmulet(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |