63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System;
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using Reward = Server.Engines.Quests.BaseReward;
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namespace Server.Items
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{
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public class RewardBox : WoodenBox
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{
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[Constructable]
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public RewardBox()
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: base()
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{
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this.Hue = Reward.StrongboxHue();
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while (this.Items.Count < this.Amount)
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{
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switch ( Utility.Random(4) )
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{
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case 0:
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this.DropItem(Reward.Armor());
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break;
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case 1:
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this.DropItem(Reward.RangedWeapon());
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break;
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case 2:
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this.DropItem(Reward.Weapon());
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break;
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case 3:
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this.DropItem(Reward.Jewlery());
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break;
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}
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}
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if (0.25 > Utility.RandomDouble()) // check
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this.DropItem(Loot.RandomTalisman());
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}
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public RewardBox(Serial serial)
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: base(serial)
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{
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}
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public virtual int ItemAmount
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{
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get
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{
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return 6;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |