564 lines
12 KiB
C#
564 lines
12 KiB
C#
using System;
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namespace Server.Items
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{
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public class ArcaneCircleScroll : SpellScroll
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{
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[Constructable]
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public ArcaneCircleScroll()
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: this(1)
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{
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}
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[Constructable]
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public ArcaneCircleScroll(int amount)
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: base(600, 0x2D51, amount)
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{
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this.Hue = 0x8FD;
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}
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public ArcaneCircleScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GiftOfRenewalScroll : SpellScroll
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{
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[Constructable]
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public GiftOfRenewalScroll()
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: this(1)
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{
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}
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[Constructable]
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public GiftOfRenewalScroll(int amount)
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: base(601, 0x2D52, amount)
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{
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this.Hue = 0x8FD;
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}
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public GiftOfRenewalScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ImmolatingWeaponScroll : SpellScroll
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{
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[Constructable]
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public ImmolatingWeaponScroll()
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: this(1)
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{
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}
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[Constructable]
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public ImmolatingWeaponScroll(int amount)
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: base(602, 0x2D53, amount)
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{
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this.Hue = 0x8FD;
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}
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public ImmolatingWeaponScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class AttuneWeaponScroll : SpellScroll
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{
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[Constructable]
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public AttuneWeaponScroll()
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: this(1)
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{
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}
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[Constructable]
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public AttuneWeaponScroll(int amount)
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: base(603, 0x2D54, amount)
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{
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this.Hue = 0x8FD;
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}
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public AttuneWeaponScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ThunderstormScroll : SpellScroll
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{
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[Constructable]
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public ThunderstormScroll()
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: this(1)
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{
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}
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[Constructable]
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public ThunderstormScroll(int amount)
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: base(604, 0x2D55, amount)
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{
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this.Hue = 0x8FD;
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}
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public ThunderstormScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class NatureFuryScroll : SpellScroll
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{
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[Constructable]
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public NatureFuryScroll()
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: this(1)
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{
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}
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[Constructable]
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public NatureFuryScroll(int amount)
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: base(605, 0x2D56, amount)
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{
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this.Hue = 0x8FD;
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}
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public NatureFuryScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SummonFeyScroll : SpellScroll
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{
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[Constructable]
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public SummonFeyScroll()
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: this(1)
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{
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}
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[Constructable]
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public SummonFeyScroll(int amount)
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: base(606, 0x2D57, amount)
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{
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this.Hue = 0x8FD;
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}
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public SummonFeyScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SummonFiendScroll : SpellScroll
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{
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[Constructable]
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public SummonFiendScroll()
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: this(1)
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{
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}
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[Constructable]
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public SummonFiendScroll(int amount)
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: base(607, 0x2D58, amount)
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{
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this.Hue = 0x8FD;
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}
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public SummonFiendScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ReaperFormScroll : SpellScroll
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{
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[Constructable]
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public ReaperFormScroll()
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: this(1)
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{
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}
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[Constructable]
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public ReaperFormScroll(int amount)
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: base(608, 0x2D59, amount)
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{
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this.Hue = 0x8FD;
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}
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public ReaperFormScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WildfireScroll : SpellScroll
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{
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[Constructable]
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public WildfireScroll()
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: this(1)
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{
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}
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[Constructable]
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public WildfireScroll(int amount)
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: base(609, 0x2D5A, amount)
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{
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this.Hue = 0x8FD;
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}
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public WildfireScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class EssenceOfWindScroll : SpellScroll
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{
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[Constructable]
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public EssenceOfWindScroll()
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: this(1)
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{
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}
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[Constructable]
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public EssenceOfWindScroll(int amount)
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: base(610, 0x2D5B, amount)
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{
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this.Hue = 0x8FD;
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}
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public EssenceOfWindScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DryadAllureScroll : SpellScroll
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{
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[Constructable]
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public DryadAllureScroll()
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: this(1)
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{
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}
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[Constructable]
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public DryadAllureScroll(int amount)
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: base(611, 0x2D5C, amount)
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{
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this.Hue = 0x8FD;
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}
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public DryadAllureScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class EtherealVoyageScroll : SpellScroll
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{
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[Constructable]
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public EtherealVoyageScroll()
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: this(1)
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{
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}
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[Constructable]
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public EtherealVoyageScroll(int amount)
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: base(612, 0x2D5D, amount)
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{
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this.Hue = 0x8FD;
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}
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public EtherealVoyageScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WordOfDeathScroll : SpellScroll
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{
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[Constructable]
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public WordOfDeathScroll()
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: this(1)
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{
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}
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[Constructable]
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public WordOfDeathScroll(int amount)
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: base(613, 0x2D5E, amount)
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{
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this.Hue = 0x8FD;
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}
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public WordOfDeathScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GiftOfLifeScroll : SpellScroll
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{
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[Constructable]
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public GiftOfLifeScroll()
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: this(1)
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{
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}
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[Constructable]
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public GiftOfLifeScroll(int amount)
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: base(614, 0x2D5F, amount)
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{
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this.Hue = 0x8FD;
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}
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public GiftOfLifeScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ArcaneEmpowermentScroll : SpellScroll
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{
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[Constructable]
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public ArcaneEmpowermentScroll()
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: this(1)
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{
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}
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[Constructable]
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public ArcaneEmpowermentScroll(int amount)
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: base(615, 0x2D60, amount)
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{
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this.Hue = 0x8FD;
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}
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public ArcaneEmpowermentScroll(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |