Files
abysmal-isle/Scripts/Items/Books/SpecialScrollBooks/PowerScrollBook.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

71 lines
3.2 KiB
C#

using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using System.Collections.Generic;
namespace Server.Items
{
[Flipable(0x9A95, 0x9AA7)]
public class PowerScrollBook : BaseSpecialScrollBook
{
public override Type ScrollType { get { return typeof(PowerScroll); } }
public override int LabelNumber { get { return 1155684; } } // Power Scroll Book
public override int BadDropMessage { get { return 1155691; } } // This book only holds Power Scrolls.
public override int DropMessage { get { return 1155692; } } // You add the scroll to your Power Scroll book.
public override int RemoveMessage { get { return 1155690; } } // You remove a Power Scroll and put it in your pack.
public override int GumpTitle { get { return 1155689; } } // Power Scrolls
[Constructable]
public PowerScrollBook()
: base(0x9A95)
{
Hue = 1153;
}
public PowerScrollBook(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Dictionary<SkillCat, List<SkillName>> SkillInfo { get { return _SkillInfo; } }
public override Dictionary<int, double> ValueInfo { get { return _ValueInfo; } }
public static Dictionary<SkillCat, List<SkillName>> _SkillInfo;
public static Dictionary<int, double> _ValueInfo;
public static void Initialize()
{
_SkillInfo = new Dictionary<SkillCat, List<SkillName>>();
_SkillInfo[SkillCat.Miscellaneous] = new List<SkillName>();
_SkillInfo[SkillCat.Combat] = new List<SkillName>() { SkillName.Anatomy, SkillName.Archery, SkillName.Fencing, SkillName.Focus, SkillName.Healing, SkillName.Macing, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.Throwing, SkillName.Wrestling };
_SkillInfo[SkillCat.TradeSkills] = new List<SkillName>() { SkillName.Blacksmith, SkillName.Tailoring };
_SkillInfo[SkillCat.Magic] = new List<SkillName>() { SkillName.Bushido, SkillName.Chivalry, SkillName.EvalInt, SkillName.Imbuing, SkillName.Magery, SkillName.Meditation, SkillName.Mysticism, SkillName.Necromancy, SkillName.Ninjitsu, SkillName.MagicResist, SkillName.Spellweaving, SkillName.SpiritSpeak };
_SkillInfo[SkillCat.Wilderness] = new List<SkillName>() { SkillName.AnimalLore, SkillName.AnimalTaming, SkillName.Fishing, SkillName.Veterinary };
_SkillInfo[SkillCat.Thievery] = new List<SkillName>() { SkillName.Stealing, SkillName.Stealth };
_SkillInfo[SkillCat.Bard] = new List<SkillName>() { SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation };
_ValueInfo = new Dictionary<int, double>();
_ValueInfo[1155685] = 105;
_ValueInfo[1155686] = 110;
_ValueInfo[1155687] = 115;
_ValueInfo[1155688] = 120;
}
}
}