Files
abysmal-isle/Server/Point3DList.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

84 lines
1.4 KiB
C#

namespace Server
{
public class Point3DList
{
private Point3D[] m_List;
private int m_Count;
public Point3DList()
{
m_List = new Point3D[8];
m_Count = 0;
}
public int Count { get { return m_Count; } }
public void Clear()
{
m_Count = 0;
}
public Point3D Last { get { return m_List[m_Count - 1]; } }
public Point3D this[int index] { get { return m_List[index]; } }
public void Add(int x, int y, int z)
{
if ((m_Count + 1) > m_List.Length)
{
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (int i = 0; i < old.Length; ++i)
{
m_List[i] = old[i];
}
}
m_List[m_Count].m_X = x;
m_List[m_Count].m_Y = y;
m_List[m_Count].m_Z = z;
++m_Count;
}
public void Add(Point3D p)
{
if ((m_Count + 1) > m_List.Length)
{
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (int i = 0; i < old.Length; ++i)
{
m_List[i] = old[i];
}
}
m_List[m_Count].m_X = p.m_X;
m_List[m_Count].m_Y = p.m_Y;
m_List[m_Count].m_Z = p.m_Z;
++m_Count;
}
private static readonly Point3D[] m_EmptyList = new Point3D[0];
public Point3D[] ToArray()
{
if (m_Count == 0)
{
return m_EmptyList;
}
var list = new Point3D[m_Count];
for (int i = 0; i < m_Count; ++i)
{
list[i] = m_List[i];
}
m_Count = 0;
return list;
}
}
}