276 lines
6.0 KiB
C#
276 lines
6.0 KiB
C#
#region References
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
#endregion
|
|
|
|
namespace Server.ContextMenus
|
|
{
|
|
/// <summary>
|
|
/// Represents the state of an active context menu. This includes who opened the menu, the menu's focus object, and a list of
|
|
/// <see
|
|
/// cref="ContextMenuEntry">
|
|
/// entries
|
|
/// </see>
|
|
/// that the menu is composed of.
|
|
/// <seealso cref="ContextMenuEntry" />
|
|
/// </summary>
|
|
public class ContextMenu : IDisposable
|
|
{
|
|
public bool IsDisposed { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="Mobile" /> who opened this ContextMenu.
|
|
/// </summary>
|
|
public Mobile From { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Gets an object of the <see cref="Mobile" /> or <see cref="Item" /> for which this ContextMenu is on.
|
|
/// </summary>
|
|
public IEntity Target { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Gets the list of <see cref="ContextMenuEntry">entries</see> contained in this ContextMenu.
|
|
/// </summary>
|
|
public ContextMenuEntry[] Entries { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Instantiates a new ContextMenu instance.
|
|
/// </summary>
|
|
/// <param name="from">
|
|
/// The <see cref="Mobile" /> who opened this ContextMenu.
|
|
/// <seealso cref="From" />
|
|
/// </param>
|
|
/// <param name="target">
|
|
/// The <see cref="Mobile" /> or <see cref="Item" /> for which this ContextMenu is on.
|
|
/// <seealso cref="Target" />
|
|
/// </param>
|
|
public ContextMenu(Mobile from, IEntity target)
|
|
{
|
|
From = from;
|
|
Target = target;
|
|
|
|
var list = new List<ContextMenuEntry>();
|
|
|
|
if (target is Mobile)
|
|
{
|
|
((Mobile)target).GetContextMenuEntries(from, list);
|
|
}
|
|
else if (target is Item)
|
|
{
|
|
((Item)target).GetContextMenuEntries(from, list);
|
|
}
|
|
|
|
EventSink.InvokeContextMenu(new ContextMenuEventArgs(From, Target, list));
|
|
|
|
foreach (var e in list)
|
|
{
|
|
e.Owner = this;
|
|
}
|
|
|
|
Entries = list.ToArray();
|
|
|
|
list.Clear();
|
|
list.TrimExcess();
|
|
}
|
|
|
|
~ContextMenu()
|
|
{
|
|
Dispose();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if this ContextMenu requires packet version 2.
|
|
/// </summary>
|
|
public bool RequiresNewPacket { get { return Entries.Any(t => t.Number < 3000000 || t.Number > 3032767); } }
|
|
|
|
public void Dispose()
|
|
{
|
|
if (IsDisposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
IsDisposed = true;
|
|
|
|
if (Entries != null)
|
|
{
|
|
foreach (var e in Entries.Where(e => e != null))
|
|
{
|
|
e.Dispose();
|
|
}
|
|
|
|
Entries = null;
|
|
}
|
|
|
|
if (From != null)
|
|
{
|
|
if (From.ContextMenu == this)
|
|
{
|
|
From.ContextMenu = null;
|
|
}
|
|
|
|
From = null;
|
|
}
|
|
|
|
Target = null;
|
|
}
|
|
|
|
public static bool Display(Mobile m, IEntity target)
|
|
{
|
|
if (m == null || target == null || m.Map != target.Map)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (target is Mobile && !Utility.InUpdateRange(m, target.Location))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (target is Item && !Utility.InUpdateRange(m, ((Item)target).GetWorldLocation()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!m.CheckContextMenuDisplay(target))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var c = new ContextMenu(m, target);
|
|
|
|
if (c.Entries.Length <= 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (target is Item)
|
|
{
|
|
var root = ((Item)target).RootParent;
|
|
|
|
if (root is Mobile && root != m && ((Mobile)root).AccessLevel >= m.AccessLevel)
|
|
{
|
|
foreach (var e in c.Entries.Where(e => !e.NonLocalUse))
|
|
{
|
|
e.Enabled = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
m.ContextMenu = c;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the proper index of Enhanced Client Context Menu when sent from the icon on
|
|
/// the vendors status bar. Only known are Bank, Bulk Order Info and Bribe
|
|
/// </summary>
|
|
/// <param name="index">pre-described index sent by client. Must be 0x64 or higher</param>
|
|
/// <returns>actual index of pre-desribed index from client</returns>
|
|
public int GetIndexEC(int index)
|
|
{
|
|
int number = index;
|
|
|
|
switch (index)
|
|
{
|
|
case 0x0078:
|
|
number = 3006105;
|
|
break; // Bank
|
|
case 0x0193:
|
|
number = 3006152;
|
|
break; // Bulk Order Info
|
|
case 0x01A3:
|
|
number = 1152294;
|
|
break; // Bribe
|
|
case 0x032A:
|
|
number = 3000197;
|
|
break; // Add Party Member
|
|
case 0x032B:
|
|
number = 3000198;
|
|
break; // Remove Party Member
|
|
case 0x012D:
|
|
number = 3006130;
|
|
break; // Tame
|
|
case 0x082:
|
|
number = 3006107;
|
|
break; // Command: Guard
|
|
case 0x083:
|
|
number = 3006108;
|
|
break; // Command: Follow
|
|
case 0x086:
|
|
number = 3006111;
|
|
break; // Command: Kill
|
|
case 0x087:
|
|
number = 3006114;
|
|
break; // Command: Stay
|
|
case 0x089:
|
|
number = 3006112;
|
|
break; // Command: Stop
|
|
case 0x0140:
|
|
number = 1113797;
|
|
break; // Enable PVP Warning TODO: Not Enabled
|
|
case 0x025A:
|
|
number = 3006205;
|
|
break; // Release Co-Ownership TODO: Not Enabled
|
|
case 0x025C:
|
|
number = 3006207;
|
|
break; // Leave House
|
|
case 0x0196:
|
|
number = 3006156;
|
|
break; // Quest Conversation
|
|
case 0x0194:
|
|
number = 3006154;
|
|
break; // View Quest Log
|
|
case 0x0195:
|
|
number = 3006155;
|
|
break; // Cancel Quest
|
|
case 0x0321:
|
|
number = 3006169;
|
|
break; // Toggle Quest Item
|
|
case 0x01A0:
|
|
number = 1114299;
|
|
break; // Open Item Insurance Menu
|
|
case 0x01A2:
|
|
number = 3006201;
|
|
break; // Toggle Item Insurance
|
|
case 0x0396:
|
|
number = 1115022;
|
|
break; // Open Titles Menu
|
|
case 0x0393:
|
|
number = 1049594;
|
|
break; // Loyalty Rating
|
|
case 0x0134:
|
|
number = 3006157;
|
|
break; // Cancel Protection
|
|
case 0x03F2:
|
|
number = 1152531;
|
|
break; // Void Pool
|
|
case 0x03F5:
|
|
number = 1154112;
|
|
break; // Allow Trades
|
|
case 0x03F6:
|
|
number = 1154113;
|
|
break; // Refuse Trades
|
|
case 0x0334:
|
|
number = 3006168;
|
|
break; // Siege Bless Item
|
|
}
|
|
|
|
if (index >= 0x64)
|
|
{
|
|
for (int i = 0; i < Entries.Length; i++)
|
|
{
|
|
if (Entries[i].Number == number)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
return index;
|
|
}
|
|
}
|
|
}
|