103 lines
2.2 KiB
C#
103 lines
2.2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server.Items;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a decaying sludge corpse" )]
|
|
public class SludgeOfDecay : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public SludgeOfDecay() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "a sludge of decay";
|
|
Body = 775;
|
|
Hue = 1745;
|
|
|
|
SetStr( 301, 350 );
|
|
SetDex( 75 );
|
|
SetInt( 151, 200 );
|
|
|
|
SetHits( 1200 );
|
|
SetStam( 150 );
|
|
SetMana( 0 );
|
|
|
|
SetDamage( 16, 28 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 50 );
|
|
SetDamageType( ResistanceType.Cold, 50 );
|
|
SetDamageType( ResistanceType.Poison, 50 );
|
|
SetDamageType( ResistanceType.Energy, 50 );
|
|
|
|
SetResistance( ResistanceType.Physical, 35, 45 );
|
|
SetResistance( ResistanceType.Fire, 20, 30 );
|
|
SetResistance( ResistanceType.Cold, 50, 70 );
|
|
SetResistance( ResistanceType.Poison, 40, 50 );
|
|
SetResistance( ResistanceType.Energy, 20, 30 );
|
|
|
|
SetSkill( SkillName.Poisoning, 120.0 );
|
|
SetSkill( SkillName.MagicResist, 250.0 );
|
|
SetSkill( SkillName.Tactics, 100.0 );
|
|
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
|
|
|
|
Fame = 12000;
|
|
Karma = -12000;
|
|
|
|
VirtualArmor = 40;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.FilthyRich, 2 );
|
|
}
|
|
|
|
public override bool BleedImmune{ get{ return true; } }
|
|
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
|
public override Poison HitPoison{ get{ return Poison.Lethal; } }
|
|
public override int TreasureMapLevel{ get{ return 5; } }
|
|
|
|
//TODO: Damage weapon via acid
|
|
|
|
public SludgeOfDecay( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x1BF;
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0x1C0;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x1C1;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x1C2;
|
|
}
|
|
|
|
public override OppositionGroup OppositionGroup
|
|
{
|
|
get{ return OppositionGroup.FeyAndUndead; }
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |