88 lines
5.0 KiB
C#
88 lines
5.0 KiB
C#
using System;
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namespace Server.Factions
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{
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public class Minax : Faction
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{
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private static Faction m_Instance;
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public Minax()
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{
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m_Instance = this;
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this.Definition =
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new FactionDefinition(
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0,
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1645, // dark red
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1109, // shadow
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1645, // join stone : dark red
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1645, // broadcast : dark red
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0x78, 0x3EAF, // war horse
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"Minax", "minax", "Min",
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new TextDefinition(1011534, "MINAX"),
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new TextDefinition(1060769, "Minax faction"),
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new TextDefinition(1011421, "<center>FOLLOWERS OF MINAX</center>"),
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new TextDefinition(1011448,
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"The followers of Minax have taken control in the old lands, " +
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"and intend to hold it for as long as they can. Allying themselves " +
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"with orcs, headless, gazers, trolls, and other beasts, they seek " +
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"revenge against Lord British, for slights both real and imagined, " +
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"though some of the followers wish only to wreak havoc on the " +
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"unsuspecting populace."),
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new TextDefinition(1011453, "This city is controlled by Minax."),
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new TextDefinition(1042252, "This sigil has been corrupted by the Followers of Minax"),
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new TextDefinition(1041043, "The faction signup stone for the Followers of Minax"),
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new TextDefinition(1041381, "The Faction Stone of Minax"),
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new TextDefinition(1011463, ": Minax"),
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new TextDefinition(1005190, "Followers of Minax will now be ignored."),
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new TextDefinition(1005191, "Followers of Minax will now be told to go away."),
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new TextDefinition(1005192, "Followers of Minax will now be hanged by their toes."),
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new StrongholdDefinition(
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new Rectangle2D[]
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{
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new Rectangle2D(1097, 2570, 70, 50)
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},
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new Point3D(1172, 2593, 0),
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new Point3D(1117, 2587, 18),
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new Point3D[]
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{
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new Point3D(1113, 2601, 18),
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new Point3D(1113, 2598, 18),
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new Point3D(1113, 2595, 18),
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new Point3D(1113, 2592, 18),
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new Point3D(1116, 2601, 18),
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new Point3D(1116, 2598, 18),
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new Point3D(1116, 2595, 18),
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new Point3D(1116, 2592, 18)
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},
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new Point3D(1118, 2587, 18)),
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new RankDefinition[]
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{
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new RankDefinition(10, 991, 8, new TextDefinition(1060784, "Avenger of Mondain")),
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new RankDefinition(9, 950, 7, new TextDefinition(1060783, "Dread Knight")),
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new RankDefinition(8, 900, 6, new TextDefinition(1060782, "Warlord")),
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new RankDefinition(7, 800, 6, new TextDefinition(1060782, "Warlord")),
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new RankDefinition(6, 700, 5, new TextDefinition(1060781, "Executioner")),
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new RankDefinition(5, 600, 5, new TextDefinition(1060781, "Executioner")),
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new RankDefinition(4, 500, 5, new TextDefinition(1060781, "Executioner")),
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new RankDefinition(3, 400, 4, new TextDefinition(1060780, "Defiler")),
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new RankDefinition(2, 200, 4, new TextDefinition(1060780, "Defiler")),
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new RankDefinition(1, 0, 4, new TextDefinition(1060780, "Defiler"))
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},
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new GuardDefinition[]
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{
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new GuardDefinition(typeof(FactionHenchman), 0x1403, 5000, 1000, 10, new TextDefinition(1011526, "HENCHMAN"), new TextDefinition(1011510, "Hire Henchman")),
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new GuardDefinition(typeof(FactionMercenary), 0x0F62, 6000, 2000, 10, new TextDefinition(1011527, "MERCENARY"), new TextDefinition(1011511, "Hire Mercenary")),
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new GuardDefinition(typeof(FactionBerserker), 0x0F4B, 7000, 3000, 10, new TextDefinition(1011505, "BERSERKER"), new TextDefinition(1011499, "Hire Berserker")),
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new GuardDefinition(typeof(FactionDragoon), 0x1439, 8000, 4000, 10, new TextDefinition(1011506, "DRAGOON"), new TextDefinition(1011500, "Hire Dragoon")),
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});
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}
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public static Faction Instance
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{
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get
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{
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return m_Instance;
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}
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}
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}
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} |