44 lines
947 B
C#
44 lines
947 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class BraceletElements : GoldBracelet
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{
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public override int LabelNumber{ get{ return 1061103; } } // Bracelet Elements
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public override int ArtifactRarity{ get{ return 11; } }
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[Constructable]
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public BraceletElements()
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{
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Hue = 1167;
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Attributes.Luck = 100;
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Attributes.CastSpeed = 3;
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Attributes.CastRecovery = 4;
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Resistances.Fire = 20;
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Resistances.Cold = 20;
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Resistances.Poison = 20;
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Resistances.Energy = 20;
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LootType = LootType.Blessed;
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Name = "Bracelet of Elements";
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}
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public BraceletElements( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |