81 lines
1.8 KiB
C#
81 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a zombie corpse" )]
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public class DecayingCorpse : BaseCreature
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{
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[Constructable]
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public DecayingCorpse() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a decaying corpse";
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Body = 155;
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Hue = 1173;
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BaseSoundID = 471;
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SetStr( 346, 370 );
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SetDex( 71, 90 );
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SetInt( 26, 40 );
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SetHits( 222, 250 );
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SetDamage( 13, 23 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 15.1, 40.0 );
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SetSkill( SkillName.Tactics, 35.1, 50.0 );
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SetSkill( SkillName.Wrestling, 35.1, 50.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 50;
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PackItem( new Garlic( 5 ) );
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PackItem( new Bandage( 10 ) );
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if( 0.30 > Utility.RandomDouble() ) // 0.30 = 30% = chance to drop
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switch ( Utility.Random( 1 ))
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{
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case 0: PackItem( new Worm()); break;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Gems );
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AddLoot( LootPack.Potions );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public DecayingCorpse( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |