66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class NecklaceOfGenesis : BaseNecklace
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{
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public override int ArtifactRarity{ get{ return 100; } }
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[Constructable]
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public NecklaceOfGenesis() : base( 0x1085 )
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{
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Weight = 1.0;
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Name = "Necklace Of Genesis";
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Hue = 2561;
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Attributes.AttackChance = 10;
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Attributes.BonusHits = 10;
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Attributes.DefendChance = 5;
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Attributes.ReflectPhysical = 10;
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Attributes.SpellDamage = 5;
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Attributes.RegenHits = 2;
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}
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public override void OnAdded( object parent )
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{
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base.OnAdded( parent );
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if( parent is Mobile )
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{
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Mobile from = (Mobile)parent;
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from.Skills.Swords.Base += 10;
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}
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}
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public override void OnRemoved( object parent )
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{
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base.OnRemoved( parent );
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if( parent is Mobile )
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{
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Mobile from = (Mobile)parent;
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from.Skills.Swords.Base -= 10;
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}
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}
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public NecklaceOfGenesis( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |