147 lines
3.2 KiB
C#
147 lines
3.2 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Misc;
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using Server.Network;
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using Server.Spells;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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[CorpseName( "Hokage Tsunade's Corpse" )]
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public class Tsunade : Mobile
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{
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public virtual bool IsInvulnerable{ get{ return true; } }
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[Constructable]
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public Tsunade()
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{
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Name = "Hokage Tsunade";
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Body = 401;
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CantWalk = true;
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Hue = 1751;
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Item Boots = new Boots();
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Boots.Hue = 1000;
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Boots.Name = "Non-Leather Boots";
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Boots.Movable = false;
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AddItem( Boots );
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Item FancyShirt = new FancyShirt();
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FancyShirt.Hue = 1000;
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FancyShirt.Name = "Shirt";
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FancyShirt.Movable = false;
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AddItem( FancyShirt );
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Item LongPants = new LongPants();
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LongPants.Hue = 1000;
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LongPants.Name = "Pants";
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LongPants.Movable = false;
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AddItem( LongPants );
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Item Cloak = new Cloak();
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Cloak.Hue = 1000;
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Cloak.Name = "Cloak";
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Cloak.Movable = false;
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AddItem( Cloak );
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AddItem( new LongHair( 254 ) );
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Blessed = true;
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}
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public Tsunade( Serial serial ) : base( serial )
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{
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries( from, list );
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list.Add( new TsunadeEntry( from, this ) );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public class TsunadeEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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private Mobile m_Giver;
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public TsunadeEntry( Mobile from, Mobile giver ) : base( 6146, 3 )
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{
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m_Mobile = from;
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m_Giver = giver;
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}
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public override void OnClick()
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{
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if( !( m_Mobile is PlayerMobile ) )
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return;
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PlayerMobile mobile = (PlayerMobile) m_Mobile;
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{
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if ( ! mobile.HasGump( typeof( TsunadequestGump ) ) )
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{
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mobile.SendGump( new TsunadequestGump( mobile ));
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mobile.AddToBackpack( new TsunadeBook() );
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}
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}
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}
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}
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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Mobile m = from;
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PlayerMobile mobile = m as PlayerMobile;
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if ( mobile != null)
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{
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if( dropped is OrochimarusHeart)
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{
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if(dropped.Amount!=1)
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{
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this.PrivateOverheadMessage( MessageType.Regular, 1153, false, "That is not the amount I asked for.", mobile.NetState );
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return false;
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}
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dropped.Delete();
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mobile.AddToBackpack( new NecklaceOfGenesis() );
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return true;
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}
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else if ( dropped is OrochimarusHeart)
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{
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this.PrivateOverheadMessage( MessageType.Regular, 1153, 1054071, mobile.NetState );
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return false;
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}
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else
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{
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this.PrivateOverheadMessage( MessageType.Regular, 1153, false, "I did not ask for this item.", mobile.NetState );
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}
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}
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return false;
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}
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}
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}
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