94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a corpse Of Mondains Mount " )]
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[TypeAlias( "Server.Mobiles.BrownHorse", "Server.Mobiles.DirtyHorse", "Server.Mobiles.GrayHorse", "Server.Mobiles.TanHorse" )]
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public class MondainsMount : BaseMount
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{
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private static int[] m_IDs = new int[]
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{
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0xC8, 0x3E9F,
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0xE2, 0x3EA0,
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0xE4, 0x3EA1,
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0xCC, 0x3EA2
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};
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[Constructable]
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public MondainsMount() : this( "a Mondains Mount" )
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{
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}
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[Constructable]
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public MondainsMount( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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int random = Utility.Random( 4 );
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Body = m_IDs[random * 2];
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ItemID = m_IDs[random * 2 + 1];
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BaseSoundID = 0xA8;
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Hue = 1176;
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SetStr( 800 );
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SetDex( 789, 812 );
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SetInt( 778, 800 );
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SetHits( 7500, 8000 );
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SetDamage( 50 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetDamageType( ResistanceType.Cold, 98 );
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SetDamageType( ResistanceType.Fire, 98 );
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SetDamageType( ResistanceType.Energy, 98 );
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SetDamageType( ResistanceType.Poison, 98 );
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SetResistance( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Cold, 80 );
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SetResistance( ResistanceType.Fire, 80 );
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SetResistance( ResistanceType.Energy, 80 );
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SetResistance( ResistanceType.Poison, 80 );
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SetSkill( SkillName.EvalInt, 150.4, 200.0 );
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SetSkill( SkillName.Magery, 130.4, 150.0 );
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SetSkill( SkillName.MagicResist, 135.3, 150.0 );
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SetSkill( SkillName.Tactics, 137.6, 158.0 );
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SetSkill( SkillName.Wrestling, 130.5, 152.5 );
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Fame = 1200;
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Karma = 1200;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 110.0;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override int Meat{ get{ return 3; } }
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public override int Hides{ get{ return 10; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
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public MondainsMount( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |