Files
abysmal-isle/Scripts/Scripts-master/Quests/Berserker Quest/Berserker.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

113 lines
2.8 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Berserker corpse" )]
public class Berserker : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
public Berserker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Title = ", the Berserker";
Hue = 0;
BaseSoundID = 357;
if ( this.Female = Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
}
SetStr( 476, 505 );
SetDex( 76, 95 );
SetInt( 11, 25 );
SetHits( 386, 403 );
SetDamage( 6, 12 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 60 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Fencing, 166.0, 197.5 );
SetSkill( SkillName.Macing, 165.0, 187.5 );
SetSkill( SkillName.MagicResist, 125.0, 147.5 );
SetSkill( SkillName.Swords, 165.0, 187.5 );
SetSkill( SkillName.Tactics, 165.0, 187.5 );
SetSkill( SkillName.Wrestling, 115.0, 137.5 );
Fame = 1000;
Karma = -1000;
AddItem( new Sandals( Utility.RandomNeutralHue() ) );
AddItem( new DeerMask() );
AddItem( new BoneGloves() );
PackItem( new Gold( 1000, 2500 ) );
PackItem( new BloodyBerserkerSkull() );
//if ( 0.5 > Utility.RandomDouble() )
//PackItem( new AnkhGloves() );
switch ( Utility.Random( 7 ))
{
case 0: AddItem( new Longsword() ); break;
case 1: AddItem( new Cutlass() ); break;
case 2: AddItem( new Broadsword() ); break;
case 3: AddItem( new Axe() ); break;
case 4: AddItem( new Club() ); break;
case 5: AddItem( new Dagger() ); break;
case 6: AddItem( new Spear() ); break;
}
Utility.AssignRandomHair( this );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
public Berserker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}