69 lines
1.3 KiB
C#
69 lines
1.3 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a lizardman's corpse" )]
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public class Shezothin : BaseCreature
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{
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[Constructable]
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public Shezothin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Shezothin";
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Body = 35;
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BaseSoundID = 417;
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SetStr( 42, 54 );
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SetDex( 46, 65 );
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SetInt( 16, 30 );
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SetHits( 138, 143 );
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SetMana( 0 );
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SetDamage( 9, 12 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 27, 32 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetSkill( SkillName.MagicResist, 32.1, 37.0 );
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SetSkill( SkillName.Tactics, 42.3, 56.0 );
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SetSkill( SkillName.Wrestling, 62.3, 76.0 );
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Fame = 900;
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Karma = -900;
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VirtualArmor = 17;
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PackItem( new ScaledLeather() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public Shezothin( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |