123 lines
3.4 KiB
Plaintext
123 lines
3.4 KiB
Plaintext
using System;
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using Server;
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using Server.Items;
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using System.Collections;
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namespace Server.Mobiles
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{
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[CorpseName( "a cute fluffy bunny corpse" )]
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public class CuteFluffyBunny : BaseCreature
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{
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public override bool IsScaryToPets{ get{ return true; } }
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[Constructable]
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public CuteFluffyBunny() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a cute fluffy bunny";
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Body = 205;
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Hue = 2264;
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SetStr( 740, 1825 );
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SetDex( 186, 305 );
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SetInt( 436, 675 );
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SetHits( 660, 1295 );
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SetDamage( 16, 52 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 165 );
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SetResistance( ResistanceType.Fire, 40, 160 );
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SetResistance( ResistanceType.Cold, 30, 140 );
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SetResistance( ResistanceType.Poison, 85, 205 );
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SetResistance( ResistanceType.Energy, 35, 145 );
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SetSkill( SkillName.EvalInt, 130.1, 140.0 );
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SetSkill( SkillName.Magery, 140.1, 170.0 );
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SetSkill( SkillName.MagicResist, 130.1, 150.0 );
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SetSkill( SkillName.Tactics, 140.0, 150.0 );
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SetSkill( SkillName.Wrestling, 140.1, 255.5 );
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 69;
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Tamable = false;
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ControlSlots = 7;
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MinTameSkill = 218.9;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich );
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AddLoot( LootPack.MedScrolls, 2 );
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AddLoot( LootPack.Gems, 5 );
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if (Utility.Random(5) == 2) //Select random number between 0-4 and if it's 2 continue
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{
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switch ( Utility.Random( 6 )) //select random number between 0-46
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{
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case 0: AddToBackpack( new CuteFluffyBunnyShroud() ); break;
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case 1: AddToBackpack( new CuteFluffyBunnyFeet() ); break;
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case 2: AddToBackpack( new RingOfTheCuteFluffyBunny() ); break;
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case 3: AddToBackpack( new CuteFluffyBunnyDagger() ); break;
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case 4: AddToBackpack( new CuteFluffyBunnyEarrings() ); break;
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case 5: AddToBackpack( new Carrot() ); break;
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// case 6: AddToBackpack( new ITEMHERE() ); break;
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// case 7: AddToBackpack( new ITEMHERE() ); break;
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// case 8: AddToBackpack( new ITEMHERE() ); break;
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}
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SendMessage( "You got a goodie....");
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}
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool BardImmune{ get{ return true; } }
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public override bool Unprovokable{ get{ return true; } }
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public override bool Uncalmable{ get{ return true; } }
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public override bool AlwaysMurderer{ get{ return true; } }
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 5; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Greater; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool AutoDispel{ get{ return true; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } } //it likes noobs better
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public CuteFluffyBunny(Serial serial) : base(serial)
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{
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |