Files
abysmal-isle/Scripts/Scripts-master/Items/Armors/PlateofHonor/PlateOfHonorLegs.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

244 lines
7.3 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 11014, 11015 )]
public class PlateOfHonorLegs : BaseArmor
{
public override int LabelNumber{ get{ return 1074303; } }
public override int BasePhysicalResistance{ get{ return 8; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 90; } }
public override int OldStrReq{ get{ return 60; } }
public override int OldDexBonus{ get{ return -6; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateOfHonorLegs() : base( 11014 )
{
Weight = 7.0;
Attributes.RegenHits = 1;
Attributes.AttackChance = 5;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1072376, "6" );
if ( this.Parent is Mobile )
{
if ( this.Hue == 0x47E )
{
list.Add( 1072377 );
list.Add( 1072513, "25" );
list.Add( "Chivalry 10 (total)" );
}
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( this.Hue == 0x0 )
{
list.Add( 1072378 );
list.Add( 1072382, "2" );
list.Add( 1072383, "5" );
list.Add( 1072384, "5" );
list.Add( 1072385, "3" );
list.Add( 1072386, "5" );
list.Add( 1060450, "3" );
list.Add( 1072513, "25" );
list.Add( "Chivalry 10 (total)" );
list.Add( 1060441 );
}
}
public override bool OnEquip( Mobile from )
{
Item shirt = from.FindItemOnLayer( Layer.InnerTorso );
Item glove = from.FindItemOnLayer( Layer.Gloves );
Item neck = from.FindItemOnLayer( Layer.Neck );
Item helm = from.FindItemOnLayer( Layer.Helm );
Item arms = from.FindItemOnLayer( Layer.Arms );
if ( shirt != null && shirt.GetType() == typeof( PlateOfHonorChest ) && glove != null && glove.GetType() == typeof( PlateOfHonorGloves ) && neck != null && neck.GetType() == typeof( PlateOfHonorGorget ) && helm != null && helm.GetType() == typeof( PlateOfHonorHelm ) && arms != null && arms.GetType() == typeof( PlateOfHonorArms ) )
{
Effects.PlaySound( from.Location, from.Map, 503 );
from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
Hue = 0x47E;
ArmorAttributes.SelfRepair = 3;
Attributes.NightSight = 1;
PhysicalBonus = 2;
FireBonus = 5;
ColdBonus = 5;
PoisonBonus = 3;
EnergyBonus = 5;
PlateOfHonorChest chest = from.FindItemOnLayer( Layer.InnerTorso ) as PlateOfHonorChest;
PlateOfHonorGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as PlateOfHonorGloves;
PlateOfHonorGorget gorget = from.FindItemOnLayer( Layer.Neck ) as PlateOfHonorGorget;
PlateOfHonorHelm helmet = from.FindItemOnLayer( Layer.Helm ) as PlateOfHonorHelm;
PlateOfHonorArms arm = from.FindItemOnLayer( Layer.Arms ) as PlateOfHonorArms;
chest.Hue = 0x47E;
chest.Attributes.NightSight = 1;
chest.Attributes.ReflectPhysical = 25;
chest.ArmorAttributes.SelfRepair = 3;
chest.SkillBonuses.SetValues( 0, SkillName.Chivalry, 10.0 );
chest.PhysicalBonus = 2;
chest.FireBonus = 5;
chest.ColdBonus = 5;
chest.PoisonBonus = 3;
chest.EnergyBonus = 5;
gloves.Hue = 0x47E;
gloves.Attributes.NightSight = 1;
gloves.ArmorAttributes.SelfRepair = 3;
gloves.PhysicalBonus = 2;
gloves.FireBonus = 5;
gloves.ColdBonus = 5;
gloves.PoisonBonus = 3;
gloves.EnergyBonus = 5;
gorget.Hue = 0x47E;
gorget.Attributes.NightSight = 1;
gorget.ArmorAttributes.SelfRepair = 3;
gorget.PhysicalBonus = 2;
gorget.FireBonus = 5;
gorget.ColdBonus = 5;
gorget.PoisonBonus = 3;
gorget.EnergyBonus = 5;
helmet.Hue = 0x47E;
helmet.Attributes.NightSight = 1;
helmet.ArmorAttributes.SelfRepair = 3;
helmet.PhysicalBonus = 2;
helmet.FireBonus = 5;
helmet.ColdBonus = 5;
helmet.PoisonBonus = 3;
helmet.EnergyBonus = 5;
arm.Hue = 0x47E;
arm.Attributes.NightSight = 1;
arm.ArmorAttributes.SelfRepair = 3;
arm.PhysicalBonus = 2;
arm.FireBonus = 5;
arm.ColdBonus = 5;
arm.PoisonBonus = 3;
arm.EnergyBonus = 5;
from.SendLocalizedMessage( 1072391 );
}
this.InvalidateProperties();
return base.OnEquip( from );
}
public override void OnRemoved( object parent )
{
if ( parent is Mobile )
{
Mobile m = ( Mobile )parent;
Hue = 0x0;
ArmorAttributes.SelfRepair = 0;
Attributes.NightSight = 0;
PhysicalBonus = 0;
FireBonus = 0;
ColdBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
if ( m.FindItemOnLayer( Layer.InnerTorso ) is PlateOfHonorChest && m.FindItemOnLayer( Layer.Gloves ) is PlateOfHonorGloves && m.FindItemOnLayer( Layer.Arms ) is PlateOfHonorArms && m.FindItemOnLayer( Layer.Neck ) is PlateOfHonorGorget && m.FindItemOnLayer( Layer.Helm ) is PlateOfHonorHelm )
{
PlateOfHonorChest chest = m.FindItemOnLayer( Layer.InnerTorso ) as PlateOfHonorChest;
chest.Hue = 0x0;
chest.Attributes.NightSight = 0;
chest.Attributes.ReflectPhysical = 0;
chest.ArmorAttributes.SelfRepair = 0;
chest.SkillBonuses.SetValues( 0, SkillName.Chivalry, 0.0 );
chest.PhysicalBonus = 0;
chest.FireBonus = 0;
chest.ColdBonus = 0;
chest.PoisonBonus = 0;
chest.EnergyBonus = 0;
PlateOfHonorGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as PlateOfHonorGloves;
gloves.Hue = 0x0;
gloves.Attributes.NightSight = 0;
gloves.ArmorAttributes.SelfRepair = 0;
gloves.PhysicalBonus = 0;
gloves.FireBonus = 0;
gloves.ColdBonus = 0;
gloves.PoisonBonus = 0;
gloves.EnergyBonus = 0;
PlateOfHonorArms arm = m.FindItemOnLayer( Layer.Arms ) as PlateOfHonorArms;
arm.Hue = 0x0;
arm.Attributes.NightSight = 0;
arm.ArmorAttributes.SelfRepair = 0;
arm.PhysicalBonus = 0;
arm.FireBonus = 0;
arm.ColdBonus = 0;
arm.PoisonBonus = 0;
arm.EnergyBonus = 0;
PlateOfHonorGorget gorget = m.FindItemOnLayer( Layer.Neck ) as PlateOfHonorGorget;
gorget.Hue = 0x0;
gorget.Attributes.NightSight = 0;
gorget.ArmorAttributes.SelfRepair = 0;
gorget.PhysicalBonus = 0;
gorget.FireBonus = 0;
gorget.ColdBonus = 0;
gorget.PoisonBonus = 0;
gorget.EnergyBonus = 0;
PlateOfHonorHelm helmet = m.FindItemOnLayer( Layer.Helm ) as PlateOfHonorHelm;
helmet.Hue = 0x0;
helmet.Attributes.NightSight = 0;
helmet.ArmorAttributes.SelfRepair = 0;
helmet.PhysicalBonus = 0;
helmet.FireBonus = 0;
helmet.ColdBonus = 0;
helmet.PoisonBonus = 0;
helmet.EnergyBonus = 0;
}
this.InvalidateProperties();
}
base.OnRemoved( parent );
}
public PlateOfHonorLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}