215 lines
6.1 KiB
C#
215 lines
6.1 KiB
C#
using System;
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using Server.Items;
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namespace Server.Items
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{
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[Flipable]
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public class DeathEssenceGloves : BaseArmor
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{
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public override int LabelNumber{ get{ return 1074305; } }
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public override int BasePhysicalResistance{ get{ return 4; } }
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public override int BaseFireResistance{ get{ return 9; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 8; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 15; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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public DeathEssenceGloves() : base( 0x13C6 )
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{
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Weight = 2.0;
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Attributes.RegenMana = 1;
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Attributes.RegenHits = 1;
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1072376, "5" );
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if ( this.Parent is Mobile )
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{
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if ( this.Hue == 0x455 )
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{
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list.Add( 1072377 );
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list.Add( 1073488, "10" );
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list.Add( "Necromancy 10 (total)" );
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}
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( this.Hue == 0x0 )
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{
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list.Add( 1072378 );
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list.Add( 1072382, "4" );
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list.Add( 1072383, "5" );
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list.Add( 1072384, "3" );
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list.Add( 1072385, "4" );
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list.Add( 1072386, "4" );
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list.Add( 1060450, "3" );
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list.Add( 1073488, "10" );
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list.Add( "Necromancy 10 (total)" );
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}
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}
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public override bool OnEquip( Mobile from )
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{
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Item shirt = from.FindItemOnLayer( Layer.InnerTorso );
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Item pants = from.FindItemOnLayer( Layer.Pants );
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Item arms = from.FindItemOnLayer( Layer.Arms );
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Item helm = from.FindItemOnLayer( Layer.Helm );
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if ( helm != null && helm.GetType() == typeof( DeathEssenceHelm ) && shirt != null && shirt.GetType() == typeof( DeathEssenceChest ) && pants != null && pants.GetType() == typeof( DeathEssenceLegs ) && arms != null && arms.GetType() == typeof( DeathEssenceArms ) )
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{
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Effects.PlaySound( from.Location, from.Map, 503 );
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from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
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Hue = 0x455;
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ArmorAttributes.SelfRepair = 3;
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PhysicalBonus = 4;
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FireBonus = 5;
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ColdBonus = 3;
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PoisonBonus = 4;
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EnergyBonus = 4;
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DeathEssenceChest chest = from.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
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DeathEssenceLegs legs = from.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
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DeathEssenceArms arm = from.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
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DeathEssenceHelm helmet = from.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
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chest.Hue = 0x455;
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chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 10.0 );
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chest.Attributes.LowerManaCost = 10;
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chest.ArmorAttributes.SelfRepair = 3;
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chest.PhysicalBonus = 4;
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chest.FireBonus = 5;
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chest.ColdBonus = 3;
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chest.PoisonBonus = 4;
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chest.EnergyBonus = 4;
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legs.Hue = 0x455;
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legs.ArmorAttributes.SelfRepair = 3;
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legs.PhysicalBonus = 4;
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legs.FireBonus = 5;
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legs.ColdBonus = 3;
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legs.PoisonBonus = 4;
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legs.EnergyBonus = 4;
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arm.Hue = 0x455;
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arm.ArmorAttributes.SelfRepair = 3;
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arm.PhysicalBonus = 4;
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arm.FireBonus = 5;
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arm.ColdBonus = 3;
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arm.PoisonBonus = 4;
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arm.EnergyBonus = 4;
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helmet.Hue = 0x455;
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helmet.ArmorAttributes.SelfRepair = 3;
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helmet.PhysicalBonus = 4;
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helmet.FireBonus = 5;
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helmet.ColdBonus = 3;
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helmet.PoisonBonus = 4;
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helmet.EnergyBonus = 4;
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from.SendLocalizedMessage( 1072391 );
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}
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this.InvalidateProperties();
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return base.OnEquip( from );
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}
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public override void OnRemoved( object parent )
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{
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if ( parent is Mobile )
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{
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Mobile m = ( Mobile )parent;
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Hue = 0x0;
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ArmorAttributes.SelfRepair = 0;
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PhysicalBonus = 0;
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FireBonus = 0;
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ColdBonus = 0;
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PoisonBonus = 0;
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EnergyBonus = 0;
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if ( m.FindItemOnLayer( Layer.Helm ) is DeathEssenceHelm && m.FindItemOnLayer( Layer.InnerTorso ) is DeathEssenceChest && m.FindItemOnLayer( Layer.Pants ) is DeathEssenceLegs && m.FindItemOnLayer( Layer.Arms ) is DeathEssenceArms )
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{
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DeathEssenceChest chest = m.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
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chest.Hue = 0x0;
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chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 0.0 );
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chest.Attributes.LowerManaCost = 0;
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chest.ArmorAttributes.SelfRepair = 0;
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chest.PhysicalBonus = 0;
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chest.FireBonus = 0;
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chest.ColdBonus = 0;
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chest.PoisonBonus = 0;
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chest.EnergyBonus = 0;
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DeathEssenceLegs legs = m.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
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legs.Hue = 0x0;
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legs.ArmorAttributes.SelfRepair = 0;
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legs.PhysicalBonus = 0;
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legs.FireBonus = 0;
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legs.ColdBonus = 0;
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legs.PoisonBonus = 0;
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legs.EnergyBonus = 0;
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DeathEssenceArms arm = m.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
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arm.Hue = 0x0;
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arm.ArmorAttributes.SelfRepair = 0;
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arm.PhysicalBonus = 0;
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arm.FireBonus = 0;
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arm.ColdBonus = 0;
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arm.PoisonBonus = 0;
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arm.EnergyBonus = 0;
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DeathEssenceHelm helmet = m.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
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helmet.Hue = 0x0;
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helmet.ArmorAttributes.SelfRepair = 0;
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helmet.PhysicalBonus = 0;
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helmet.FireBonus = 0;
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helmet.ColdBonus = 0;
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helmet.PoisonBonus = 0;
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helmet.EnergyBonus = 0;
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}
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this.InvalidateProperties();
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}
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base.OnRemoved( parent );
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}
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public DeathEssenceGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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}
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} |