55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Items
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{
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public class CuteFluffyBunnyShroud : BaseArmor
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{
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public override int PhysicalResistance{ get{ return 5; } }
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public override int FireResistance{ get{ return 5; } }
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public override int ColdResistance{ get{ return 5; } }
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public override int PoisonResistance{ get{ return 5; } }
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public override int EnergyResistance{ get{ return 5; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public override int ArtifactRarity{ get{ return 13; } }
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[Constructable]
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public CuteFluffyBunnyShroud() : base( 0x2684 )
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{
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Name = "Cute Fluffy Bunny Suit";
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Hue = 2264;
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Weight = 3.0;
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Attributes.CastSpeed = 1;
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Attributes.CastRecovery = 1;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 5;
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Attributes.SpellDamage = 5;
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Attributes.LowerManaCost = 5;
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Attributes.LowerRegCost = 25;
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Attributes.BonusStr = 5;
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ArmorAttributes.MageArmor = 1;
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}
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public CuteFluffyBunnyShroud( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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