62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute(0x170d, 0x170e)]
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public class CuteFluffyBunnyFeet : BaseShoes
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{
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public override int ArtifactRarity { get { return 13; } }
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[Constructable]
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public CuteFluffyBunnyFeet()
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: this(0)
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{
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}
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[Constructable]
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public CuteFluffyBunnyFeet(int hue)
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: base(0x170D, hue)
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{
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Weight = 1.0;
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Name = "Cute Fluffy Bunny Feet";
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Hue = 2264;
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Attributes.RegenMana = 5;
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Attributes.RegenHits = 5;
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Attributes.LowerRegCost = 5;
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Attributes.RegenHits = 5;
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Attributes.CastSpeed = 1;
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Attributes.CastRecovery = 1;
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}
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public CuteFluffyBunnyFeet(Serial serial)
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: base(serial)
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{
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}
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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