52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
//Mangled by Revid >:)
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class CuteFluffyBunnyDagger : Dagger
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{
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public override int AosMinDamage{ get{ return 20; } }
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public override int AosMaxDamage{ get{ return 30; } }
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[Constructable]
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public CuteFluffyBunnyDagger()
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{
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Weight = 1;
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Name = "Cute Fluffy Bunny Carrot Peeler";
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Hue = 2264;
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WeaponAttributes.HitLightning = 80;
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Attributes.AttackChance = 33;
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Attributes.DefendChance = 10;
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Attributes.SpellChanneling = 1;
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Attributes.SpellDamage = 15;
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Attributes.WeaponDamage = 30;
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Attributes.WeaponSpeed = 50;
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}
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public CuteFluffyBunnyDagger( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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