91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
/* Based on Gargoyle, still no infos on Undead Gargoyle... Have to get also the correct body ID */
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an undead gargoyle corpse")]
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public class UndeadGargoyle : BaseCreature
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{
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[Constructable]
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public UndeadGargoyle()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "an Undead Gargoyle";
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Body = 722;
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BaseSoundID = 372;
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SetStr(250, 350);
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SetDex(120, 140);
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SetInt(250, 350);
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SetHits(200, 300);
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SetDamage(15, 27);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Cold, 50);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 40, 55);
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SetResistance(ResistanceType.Poison, 55, 65);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 90.1, 110.0);
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SetSkill(SkillName.Magery, 120);
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SetSkill(SkillName.MagicResist, 100.1, 120.0);
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SetSkill(SkillName.Tactics, 60.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 70.0);
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SetSkill(SkillName.Necromancy, 70, 120);
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SetSkill(SkillName.SpiritSpeak, 62.9, 113.7);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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if (0.025 > Utility.RandomDouble())
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PackItem(new GargoylesPickaxe());
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}
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public UndeadGargoyle(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.MedScrolls);
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AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |