127 lines
3.4 KiB
C#
127 lines
3.4 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a tsuki wolf corpse")]
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public class TsukiWolf : BaseCreature
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{
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private static readonly Hashtable m_Table = new Hashtable();
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[Constructable]
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public TsukiWolf()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a tsuki wolf";
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Body = 250;
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switch( Utility.Random(3) )
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{
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case 0:
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Hue = Utility.RandomNeutralHue();
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break; //No, this really isn't accurate ;->
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}
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SetStr(401, 450);
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SetDex(151, 200);
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SetInt(66, 76);
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SetHits(376, 450);
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SetMana(40);
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SetDamage(14, 18);
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SetDamageType(ResistanceType.Physical, 90);
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SetDamageType(ResistanceType.Cold, 5);
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SetDamageType(ResistanceType.Energy, 5);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 50, 70);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 50, 70);
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SetSkill(SkillName.Anatomy, 65.1, 72.0);
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SetSkill(SkillName.MagicResist, 65.1, 70.0);
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SetSkill(SkillName.Tactics, 95.1, 110.0);
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SetSkill(SkillName.Wrestling, 97.6, 107.5);
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SetSkill(SkillName.Necromancy, 20.0);
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SetSkill(SkillName.SpiritSpeak, 20.0);
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SetSkill(SkillName.Anatomy, 40.0, 50.0);
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SetSkill(SkillName.DetectHidden, 100.0);
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SetSkill(SkillName.Parry, 90.0, 100.0);
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Fame = 8500;
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Karma = -8500;
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if (Core.ML && Utility.RandomDouble() < .33)
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PackItem(Engines.Plants.Seed.RandomPeculiarSeed(1));
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PackBodyPartOrBones();
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 96.0;
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SetSpecialAbility(SpecialAbility.Rage);
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}
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public TsukiWolf(Serial serial)
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: base(serial)
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{
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}
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public override bool CanAngerOnTame { get { return true; } }
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public override int TreasureMapLevel { get { return 3; } }
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public override int Meat { get { return 4; } }
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public override int Hides { get { return 25; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override int GetAngerSound()
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{
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return 0x52D;
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}
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public override int GetIdleSound()
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{
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return 0x52C;
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}
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public override int GetAttackSound()
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{
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return 0x52B;
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}
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public override int GetHurtSound()
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{
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return 0x52E;
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}
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public override int GetDeathSound()
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{
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return 0x52A;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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