120 lines
3.0 KiB
C#
120 lines
3.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a skeletal corpse")]
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public class Skeleton : BaseCreature
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{
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[Constructable]
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public Skeleton()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a skeleton";
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this.Body = Utility.RandomList(50, 56);
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this.BaseSoundID = 0x48D;
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this.SetStr(56, 80);
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this.SetDex(56, 75);
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this.SetInt(16, 40);
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this.SetHits(34, 48);
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this.SetDamage(3, 7);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 15, 20);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Cold, 25, 40);
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this.SetResistance(ResistanceType.Poison, 25, 35);
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this.SetResistance(ResistanceType.Energy, 5, 15);
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this.SetSkill(SkillName.MagicResist, 45.1, 60.0);
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this.SetSkill(SkillName.Tactics, 45.1, 60.0);
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this.SetSkill(SkillName.Wrestling, 45.1, 55.0);
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this.Fame = 450;
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this.Karma = -450;
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this.VirtualArmor = 16;
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switch ( Utility.Random(5))
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{
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case 0:
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this.PackItem(new BoneArms());
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break;
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case 1:
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this.PackItem(new BoneChest());
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break;
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case 2:
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this.PackItem(new BoneGloves());
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break;
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case 3:
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this.PackItem(new BoneLegs());
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break;
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case 4:
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this.PackItem(new BoneHelm());
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break;
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}
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}
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public Skeleton(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lesser;
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}
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}
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override bool IsEnemy(Mobile m)
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{
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if(Region.IsPartOf("Haven Island"))
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{
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return false;
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}
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return base.IsEnemy(m);
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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