141 lines
4.0 KiB
C#
141 lines
4.0 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a dragon corpse")]
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public class SerpentineDragon : BaseCreature
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{
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[Constructable]
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public SerpentineDragon()
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: base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
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{
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Name = "a serpentine dragon";
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Body = 103;
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BaseSoundID = 362;
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SetStr(111, 140);
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SetDex(201, 220);
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SetInt(1001, 1040);
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SetHits(480);
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SetDamage(5, 12);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Poison, 25);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.EvalInt, 100.1, 110.0);
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SetSkill(SkillName.Magery, 110.1, 120.0);
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SetSkill(SkillName.Meditation, 100.0);
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SetSkill(SkillName.MagicResist, 100.0);
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SetSkill(SkillName.Tactics, 50.1, 60.0);
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SetSkill(SkillName.Wrestling, 30.1, 100.0);
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SetSkill(SkillName.DetectHidden, 100.0);
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Fame = 15000;
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Karma = 15000;
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VirtualArmor = 36;
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if (Core.ML && Utility.RandomDouble() < .33)
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PackItem(Engines.Plants.Seed.RandomPeculiarSeed(3));
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 108.0;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public SerpentineDragon(Serial serial)
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: base(serial)
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{
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}
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public override bool ReacquireOnMovement { get { return !Controlled; } }
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public override double BonusPetDamageScalar { get { return Controlled ? 1.0 : (Core.SE) ? 3.0 : 1.0; } }
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public override bool AutoDispel { get { return !Controlled; } }
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public override HideType HideType { get { return HideType.Barbed; } }
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public override int Hides { get { return 20; } }
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public override int Meat { get { return 19; } }
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public override int Scales { get { return 6; } }
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public override ScaleType ScaleType
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{
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get
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{
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return (Utility.RandomBool() ? ScaleType.Black : ScaleType.White);
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}
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}
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public override int TreasureMapLevel { get { return 4; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Gems, 2);
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}
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public override int GetIdleSound()
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{
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return 0x2C4;
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}
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public override int GetAttackSound()
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{
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return 0x2C0;
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}
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public override int GetDeathSound()
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{
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return 0x2C1;
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}
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public override int GetAngerSound()
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{
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return 0x2C4;
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}
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public override int GetHurtSound()
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{
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return 0x2C3;
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (!Core.SE && 0.2 > Utility.RandomDouble() && attacker is BaseCreature)
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{
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BaseCreature c = (BaseCreature)attacker;
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if (c.Controlled && c.ControlMaster != null)
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{
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c.ControlTarget = c.ControlMaster;
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c.ControlOrder = OrderType.Attack;
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c.Combatant = c.ControlMaster;
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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