165 lines
4.2 KiB
C#
165 lines
4.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a rune beetle corpse")]
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public class RuneBeetle : BaseCreature
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{
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private static readonly Hashtable m_Table = new Hashtable();
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[Constructable]
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public RuneBeetle()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a rune beetle";
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Body = 244;
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SetStr(401, 460);
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SetDex(121, 170);
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SetInt(376, 450);
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SetHits(301, 360);
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SetDamage(15, 22);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Poison, 10);
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SetDamageType(ResistanceType.Energy, 70);
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SetResistance(ResistanceType.Physical, 40, 65);
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SetResistance(ResistanceType.Fire, 35, 50);
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SetResistance(ResistanceType.Cold, 35, 50);
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SetResistance(ResistanceType.Poison, 75, 95);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.EvalInt, 100.1, 125.0);
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SetSkill(SkillName.Magery, 100.1, 110.0);
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SetSkill(SkillName.Poisoning, 120.1, 140.0);
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SetSkill(SkillName.MagicResist, 95.1, 110.0);
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SetSkill(SkillName.Tactics, 78.1, 93.0);
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SetSkill(SkillName.Wrestling, 70.1, 77.5);
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Fame = 15000;
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Karma = -15000;
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if (Utility.RandomDouble() < .25)
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PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
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PackBodyPartOrBones();
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 93.9;
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SetSpecialAbility(SpecialAbility.RuneCorruption);
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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public RuneBeetle(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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}
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}
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public override bool CanAngerOnTame
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{
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get
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{
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return true;
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}
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}
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public override int GetAngerSound()
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{
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return 0x4E8;
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}
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public override int GetIdleSound()
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{
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return 0x4E7;
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}
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public override int GetAttackSound()
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{
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return 0x4E6;
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}
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public override int GetHurtSound()
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{
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return 0x4E9;
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}
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public override int GetDeathSound()
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{
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return 0x4E5;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.MedScrolls, 1);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)3);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1)
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{
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for (int i = 0; i < Skills.Length; ++i)
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{
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Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
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if (Skills[i].Base > Skills[i].Cap)
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{
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Skills[i].Base = Skills[i].Cap;
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}
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}
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}
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if (version < 3)
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{
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if (AbilityProfile == null || AbilityProfile.MagicalAbility == MagicalAbility.None)
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{
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SetMagicalAbility(MagicalAbility.Poisoning);
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}
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if (version == 1)
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{
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SetSpecialAbility(SpecialAbility.RuneCorruption);
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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}
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}
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}
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}
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