124 lines
3.0 KiB
C#
124 lines
3.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a revenant lion corpse")]
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public class RevenantLion : BaseCreature
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{
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[Constructable]
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public RevenantLion()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a Revenant Lion";
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Body = 251;
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SetStr(276, 325);
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SetDex(156, 175);
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SetInt(76, 105);
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SetHits(251, 280);
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SetDamage(18, 24);
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SetDamageType(ResistanceType.Physical, 30);
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SetDamageType(ResistanceType.Cold, 30);
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SetDamageType(ResistanceType.Poison, 10);
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SetDamageType(ResistanceType.Energy, 30);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 55, 65);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 80.1, 90.0);
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SetSkill(SkillName.Magery, 80.1, 90.0);
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SetSkill(SkillName.Poisoning, 120.1, 130.0);
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SetSkill(SkillName.MagicResist, 70.1, 90.0);
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SetSkill(SkillName.Tactics, 60.1, 80.0);
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SetSkill(SkillName.Wrestling, 80.1, 88.0);
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Fame = 4000;
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Karma = -4000;
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PackNecroReg(6, 8);
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PackBodyPartOrBones();
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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public RevenantLion(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override int GetAngerSound()
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{
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return 0x518;
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}
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public override int GetIdleSound()
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{
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return 0x517;
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}
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public override int GetAttackSound()
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{
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return 0x516;
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}
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public override int GetHurtSound()
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{
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return 0x519;
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}
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public override int GetDeathSound()
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{
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return 0x515;
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}
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public override int TreasureMapLevel { get { return 3; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 2);
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AddLoot(LootPack.MedScrolls, 2);
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// TODO: Bone Pile
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |