Files
abysmal-isle/Scripts/Mobiles/Normal/RaiJu.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

135 lines
4.2 KiB
C#

using System;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName("a rai-ju corpse")]
public class RaiJu : BaseCreature
{
private static readonly Hashtable m_Table = new Hashtable();
[Constructable]
public RaiJu()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a Rai-Ju";
this.Body = 199;
this.BaseSoundID = 0x346;
this.SetStr(151, 225);
this.SetDex(81, 135);
this.SetInt(176, 180);
this.SetHits(201, 280);
this.SetDamage(12, 15);
this.SetDamageType(ResistanceType.Physical, 10);
this.SetDamageType(ResistanceType.Fire, 10);
this.SetDamageType(ResistanceType.Cold, 10);
this.SetDamageType(ResistanceType.Poison, 10);
this.SetDamageType(ResistanceType.Energy, 60);
this.SetResistance(ResistanceType.Physical, 45, 65);
this.SetResistance(ResistanceType.Fire, 70, 85);
this.SetResistance(ResistanceType.Cold, 30, 60);
this.SetResistance(ResistanceType.Poison, 50, 70);
this.SetResistance(ResistanceType.Energy, 60, 80);
this.SetSkill(SkillName.Wrestling, 85.1, 95.0);
this.SetSkill(SkillName.Tactics, 55.1, 65.0);
this.SetSkill(SkillName.MagicResist, 110.1, 125.0);
this.SetSkill(SkillName.Anatomy, 25.1, 35.0);
this.Fame = 8000;
this.Karma = -8000;
}
public RaiJu(Serial serial)
: base(serial)
{
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich, 2);
this.AddLoot(LootPack.Gems, 2);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 > Utility.RandomDouble() && !this.IsStunned(defender))
{
/* Lightning Fist
* Cliloc: 1070839
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Damage: 35-65, 100% energy, resistable
* Freezes for 4 seconds
* Effect cannot stack
*/
defender.FixedEffect(0x37B9, 10, 5);
defender.SendLocalizedMessage(1070839); // The creature attacks with stunning force!
// This should be done in place of the normal attack damage.
//AOS.Damage( defender, this, Utility.RandomMinMax( 35, 65 ), 0, 0, 0, 0, 100 );
defender.Frozen = true;
ExpireTimer timer = new ExpireTimer(defender, TimeSpan.FromSeconds(4.0));
timer.Start();
m_Table[defender] = timer;
}
}
public bool IsStunned(Mobile m)
{
return m_Table.Contains(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private readonly Mobile m_Mobile;
public ExpireTimer(Mobile m, TimeSpan delay)
: base(delay)
{
this.m_Mobile = m;
this.Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
this.m_Mobile.Frozen = false;
this.Stop();
m_Table.Remove(this.m_Mobile);
}
protected override void OnTick()
{
this.m_Mobile.SendLocalizedMessage(1005603); // You can move again!
this.DoExpire();
}
}
}
}